author | celestar |
Wed, 13 Jun 2007 11:00:24 +0000 | |
branch | gamebalance |
changeset 9909 | dce9a6923bb7 |
parent 9908 | 0fa543611bbe |
child 8604 | 8afdd9877afd |
permissions | -rw-r--r-- |
/* $Id$ */ /** @file void_map.h */ #ifndef VOID_MAP_H #define VOID_MAP_H /** * Make a nice void tile ;) * @param t the tile to make void */ static inline void MakeVoid(TileIndex t) { SetTileType(t, MP_VOID); SetTileHeight(t, 0); _m[t].m1 = 0; _m[t].m2 = 0; _m[t].m3 = 0; _m[t].m4 = 0; _m[t].m5 = 0; _m[t].m6 = 0; _me[t].m7 = 0; } #endif /* VOID_MAP_H */