network_gamelist.c
author Darkvater
Sun, 07 Jan 2007 13:49:54 +0000
branch0.5
changeset 5402 e49a2dead94a
parent 5347 18836f961808
child 5429 a1f3d6573141
child 5568 75f13d7bfaed
permissions -rw-r--r--
(svn r7962) -Backport from trunk (r7689, r7696, r7699, r7701, r7704, r7706, r7707, r7713,
r7715, r7723, r7732, r7738, r7742, r7743, r7746, r7754, r7756, r7787, r7800,
r7803, r7806, r7807, r7819, r7828, r7857, r7884, r7896, r7905):
- Language file updates.
- Untranslated strings: Icelandic (217!), Hungarian (2), Galician (140), Finnish (3),
Brazilian-Portugese (3).
- Moved Lithuanian from unfinished to finished.
/* $Id$ */

#ifdef ENABLE_NETWORK

#include "stdafx.h"
#include "debug.h"
#include "network_data.h"
#include "newgrf_config.h"

// This file handles the GameList
// Also, it handles the request to a server for data about the server

/** Add a new item to the linked gamelist. If the IP and Port match
 * return the existing item instead of adding it again
 * @param ip the IP-address (inet_addr) of the to-be added item
 * @param port the port the server is running on
 * @return a point to the newly added or already existing item */
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
{
	NetworkGameList *item, *prev_item;

	prev_item = NULL;
	for (item = _network_game_list; item != NULL; item = item->next) {
		if (item->ip == ip && item->port == port) return item;
		prev_item = item;
	}

	item = malloc(sizeof(*item));
	memset(item, 0, sizeof(*item));
	item->next = NULL;
	item->ip = ip;
	item->port = port;

	if (prev_item == NULL) {
		_network_game_list = item;
	} else {
		prev_item->next = item;
	}
	DEBUG(net, 4) ("[NET][GameList] Added server to list");

	UpdateNetworkGameWindow(false);

	return item;
}

/** Remove an item from the gamelist linked list
 * @param remove pointer to the item to be removed */
void NetworkGameListRemoveItem(NetworkGameList *remove)
{
	NetworkGameList *item, *prev_item;

	prev_item = NULL;
	for (item = _network_game_list; item != NULL; item = item->next) {
		if (remove == item) {
			if (prev_item == NULL) {
				_network_game_list = remove->next;
			} else {
				prev_item->next = remove->next;
			}

			/* Remove GRFConfig information */
			ClearGRFConfigList(&remove->info.grfconfig);
			free(remove);
			remove = NULL;

			DEBUG(net, 4) ("[NET][GameList] Removed server from list");
			UpdateNetworkGameWindow(false);
			return;
		}
		prev_item = item;
	}
}

#endif /* ENABLE_NETWORK */