network_server.h
author Darkvater
Sun, 07 Jan 2007 13:49:54 +0000
branch0.5
changeset 5402 e49a2dead94a
parent 4906 8a10678a62a3
permissions -rw-r--r--
(svn r7962) -Backport from trunk (r7689, r7696, r7699, r7701, r7704, r7706, r7707, r7713,
r7715, r7723, r7732, r7738, r7742, r7743, r7746, r7754, r7756, r7787, r7800,
r7803, r7806, r7807, r7819, r7828, r7857, r7884, r7896, r7905):
- Language file updates.
- Untranslated strings: Icelandic (217!), Hungarian (2), Galician (140), Finnish (3),
Brazilian-Portugese (3).
- Moved Lithuanian from unfinished to finished.
/* $Id$ */

#ifndef NETWORK_SERVER_H
#define NETWORK_SERVER_H

#ifdef ENABLE_NETWORK

DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);

bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index);

bool NetworkServer_ReadPackets(NetworkClientState *cs);
void NetworkServer_Tick(bool send_frame);
void NetworkServerMonthlyLoop(void);
void NetworkServerYearlyLoop(void);

static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
{
	struct in_addr addr;

	addr.s_addr = ci->client_ip;
	return inet_ntoa(addr);
}

#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */

static inline void NetworkServerMonthlyLoop(void) {}
static inline void NetworkServerYearlyLoop(void) {}

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_SERVER_H */