author | celestar |
Tue, 19 Jun 2007 07:21:01 +0000 | |
branch | gamebalance |
changeset 9913 | e79cd19772dd |
child 6870 | ca3fd1fbe311 |
permissions | -rw-r--r-- |
/* $Id$ */ /** @file png.hpp */ #ifndef SPRITELOADER_PNG_HPP #define SPRITELOADER_PNG_HPP #include "spriteloader.hpp" class SpriteLoaderPNG : public SpriteLoader { public: /** * Load a sprite from the disk and return a sprite struct which is the same for all loaders. */ bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos); }; #endif /* SPRITELOADER_PNG_HPP */