src/heightmap.h
author miham
Tue, 15 Jul 2008 23:27:28 +0000
changeset 11149 f3ff534dded8
parent 10429 1b99254f9607
permissions -rw-r--r--
(svn r13707) -Update: WebTranslator2 update to 2008-07-16 01:21:36
brazilian_portuguese - 3 fixed by tucalipe (3)
bulgarian - 78 fixed, 230 changed by thetitan (3), groupsky (305)
catalan - 3 fixed by arnaullv (3)
dutch - 3 fixed by webfreakz (3)
italian - 3 changed by lorenzodv (3)
korean - 4 fixed, 5 changed by leejaeuk5 (9)
russian - 3 fixed by Smoky555 (3)
slovenian - 4 fixed by Necrolyte (4)
spanish - 3 fixed by eusebio (3)
swedish - 4 fixed by daishan (4)
ukrainian - 2 fixed by mad (2)
/* $Id$ */

/** @file heightmap.h Functions related to creating heightmaps from files. */

#ifndef HEIGHTMAP_H
#define HEIGHTMAP_H

/*
 * Order of these enums has to be the same as in lang/english.txt
 * Otherwise you will get inconsistent behaviour.
 */
enum {
	HM_COUNTER_CLOCKWISE, ///< Rotate the map counter clockwise 45 degrees
	HM_CLOCKWISE,         ///< Rotate the map clockwise 45 degrees
};

/**
 * Get the dimensions of a heightmap.
 * @param filename to query
 * @param x dimension x
 * @param y dimension y
 * @return Returns false if loading of the image failed.
 */
bool GetHeightmapDimensions(char *filename, uint *x, uint *y);

/**
 * Load a heightmap from file and change the map in his current dimensions
 *  to a landscape representing the heightmap.
 * It converts pixels to height. The brighter, the higher.
 * @param filename of the heighmap file to be imported
 */
void LoadHeightmap(char *filename);

/**
 * Make an empty world where all tiles are of height 'tile_height'.
 * @param tile_height of the desired new empty world
 */
void FlatEmptyWorld(byte tile_height);

#endif /* HEIGHTMAP_H */