network_gamelist.h
author Darkvater
Wed, 13 Dec 2006 22:38:45 +0000
changeset 5332 ffb2e98b961e
parent 2186 461a2aff3486
child 5429 a1f3d6573141
permissions -rw-r--r--
(svn r7494) -Fix: Really disable AI's in Multiplayer if you tell it so. In loaded games with
AI's the setting didn't take effect, resulting in immediate desyncs.
/* $Id$ */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);

#endif /* NETWORK_GAMELIST_H */