network_udp.h
author Darkvater
Wed, 13 Dec 2006 22:38:45 +0000
changeset 5332 ffb2e98b961e
parent 4830 0ff2a14e90be
permissions -rw-r--r--
(svn r7494) -Fix: Really disable AI's in Multiplayer if you tell it so. In loaded games with
AI's the setting didn't take effect, resulting in immediate desyncs.
/* $Id$ */

#ifndef NETWORK_UDP_H
#define NETWORK_UDP_H

#ifdef ENABLE_NETWORK

void NetworkUDPInitialize(void);
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
void NetworkUDPReceive(SOCKET udp);
void NetworkUDPSearchGame(void);
void NetworkUDPQueryMasterServer(void);
NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port);
void NetworkUDPAdvertise(void);
void NetworkUDPRemoveAdvertise(void);

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_UDP_H */