rubidium [Thu, 03 Jul 2008 18:00:36 +0000] rev 11115
(svn r13673) -Fix [FS#2122]: desync when building electrified trains on a dedicated server that was started with electrification disabled.
belugas [Thu, 03 Jul 2008 01:08:35 +0000] rev 11114
(svn r13672) -Fix(r13670): silent warnings that MSVC did not raised. Looks like enums can not be easily matched :(
frosch [Tue, 01 Jul 2008 18:56:40 +0000] rev 11113
(svn r13671) -Cleanup: Zeros for sell.
belugas [Tue, 01 Jul 2008 00:04:09 +0000] rev 11112
(svn r13670) -Codechange : Merge some very alike events handlers.
truebrain [Mon, 30 Jun 2008 21:31:23 +0000] rev 11111
(svn r13669) [NoAI] -Fix: allow clients only to join non-AI controlled companies in multiplayer
truebrain [Mon, 30 Jun 2008 21:27:53 +0000] rev 11110
(svn r13668) [NoAI] -Add: execute 'game_start.scr' on game-start or scenario load, to allow you to load AIs on game-start
[NoAI] -Fix: -vnull acts a bit more like a dedicated server, to avoid weird complexity on several places
frosch [Mon, 30 Jun 2008 19:54:03 +0000] rev 11109
(svn r13667) -Documentation: Comment 'tgp.cpp' a bit. Based on patch by CommanderZ.
truebrain [Mon, 30 Jun 2008 19:35:57 +0000] rev 11108
(svn r13666) [NoAI] -Fix: benchmarked and set the default opcodes-till-suspend to a much higher value. Benchmarks show that this value should be relative unnoticable on any 'recent' hardware (read: 5 years or newer), under normal conditions.
belugas [Mon, 30 Jun 2008 16:59:35 +0000] rev 11107
(svn r13665) -Fix[FS#2119]: Wrong PlayerID used for sending a message to.Patch by Yexo
rubidium [Mon, 30 Jun 2008 15:13:40 +0000] rev 11106
(svn r13664) -Fix [FS#2117]: bus/truck forgetting go-to-depot order when entering a non-drivethrough road stop.