Fri, 16 Sep 2005 10:50:06 +0000(svn r2958) - Feature: [ 1258971 ] Menu option to toggle console. Mainly for MacOS's or PDA's. (toholio)
Darkvater [Fri, 16 Sep 2005 10:50:06 +0000] rev 2432
(svn r2958) - Feature: [ 1258971 ] Menu option to toggle console. Mainly for MacOS's or PDA's. (toholio)

Fri, 16 Sep 2005 10:37:21 +0000(svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk)
Darkvater [Fri, 16 Sep 2005 10:37:21 +0000] rev 2431
(svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk)

Fri, 16 Sep 2005 00:33:33 +0000(svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance.
Darkvater [Fri, 16 Sep 2005 00:33:33 +0000] rev 2430
(svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance.

Thu, 15 Sep 2005 22:42:59 +0000(svn r2955) Fix: make ottd start with the last resolution you had set (custom) (win32)
Darkvater [Thu, 15 Sep 2005 22:42:59 +0000] rev 2429
(svn r2955) Fix: make ottd start with the last resolution you had set (custom) (win32)

Thu, 15 Sep 2005 21:59:07 +0000(svn r2954) - Force assertion message to be output to a messagebox instead to the console which MinGW32 had the habit of doing. Using undocumented (in mingw) __set_error_mode() function.
Darkvater [Thu, 15 Sep 2005 21:59:07 +0000] rev 2428
(svn r2954) - Force assertion message to be output to a messagebox instead to the console which MinGW32 had the habit of doing. Using undocumented (in mingw) __set_error_mode() function.

Wed, 14 Sep 2005 22:03:27 +0000(svn r2953) - Fix: [ 1257766 ] Cannot make ships go to an oil platform (oilrig has no station). While it is still possible that oilrigs end up without a station, it is only the case where no more stations can be built at all
Darkvater [Wed, 14 Sep 2005 22:03:27 +0000] rev 2427
(svn r2953) - Fix: [ 1257766 ] Cannot make ships go to an oil platform (oilrig has no station). While it is still possible that oilrigs end up without a station, it is only the case where no more stations can be built at all

Wed, 14 Sep 2005 19:22:06 +0000(svn r2952) Querytool output is be 0xAAAA. with leading 0x. Couldn't use # cause that would have written 0X
Darkvater [Wed, 14 Sep 2005 19:22:06 +0000] rev 2426
(svn r2952) Querytool output is be 0xAAAA. with leading 0x. Couldn't use # cause that would have written 0X

Wed, 14 Sep 2005 18:03:38 +0000(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
Darkvater [Wed, 14 Sep 2005 18:03:38 +0000] rev 2425
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
- Add IsLocalPlayer() which substitutes _local_player == _current_player

Wed, 14 Sep 2005 17:21:30 +0000(svn r2950) -Fix: [ 1259327 ] Server crash with "say" -command
Darkvater [Wed, 14 Sep 2005 17:21:30 +0000] rev 2424
(svn r2950) -Fix: [ 1259327 ] Server crash with "say" -command

Tue, 13 Sep 2005 13:30:18 +0000(svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it builds them now from a hangar. Also, to query the price of a new aircraft tile information is not needed
Darkvater [Tue, 13 Sep 2005 13:30:18 +0000] rev 2423
(svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it builds them now from a hangar. Also, to query the price of a new aircraft tile information is not needed