(svn r2955) Fix: make ottd start with the last resolution you had set (custom) (win32)
--- a/gfx.c Thu Sep 15 21:59:07 2005 +0000
+++ b/gfx.c Thu Sep 15 22:42:59 2005 +0000
@@ -1974,8 +1974,6 @@
if ((_screen.width != w || _screen.height != h) && !_video_driver->change_resolution(w, h))
return false;
- _cur_resolution[0] = w;
- _cur_resolution[1] = h;
return true;
}
--- a/main_gui.c Thu Sep 15 21:59:07 2005 +0000
+++ b/main_gui.c Thu Sep 15 22:42:59 2005 +0000
@@ -2478,6 +2478,8 @@
void GameSizeChanged(void)
{
+ _cur_resolution[0] = _screen.width;
+ _cur_resolution[1] = _screen.height;
RelocateAllWindows(_screen.width, _screen.height);
ScreenSizeChanged();
MarkWholeScreenDirty();