Mon, 03 Jan 2005 00:42:43 +0000(svn r1327) -Fix: made resource file version independent for windows
darkvater [Mon, 03 Jan 2005 00:42:43 +0000] rev 846
(svn r1327) -Fix: made resource file version independent for windows
-Fix: language file inconsistencies...please update all other language files as well when you rename a string name and do nothing else.

Sun, 02 Jan 2005 22:28:56 +0000(svn r1326) fixed compiler warnings in vehicle_gui.c and widget.c
bjarni [Sun, 02 Jan 2005 22:28:56 +0000] rev 845
(svn r1326) fixed compiler warnings in vehicle_gui.c and widget.c

Sun, 02 Jan 2005 21:52:21 +0000(svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!!
darkvater [Sun, 02 Jan 2005 21:52:21 +0000] rev 844
(svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!!
-Fix: the level land icon no longer flashes (was palette colour)

Sun, 02 Jan 2005 17:39:01 +0000(svn r1324) Fixed problem with autoreplace GUI and msvc6 (thanks bociusz)
bjarni [Sun, 02 Jan 2005 17:39:01 +0000] rev 843
(svn r1324) Fixed problem with autoreplace GUI and msvc6 (thanks bociusz)

Sun, 02 Jan 2005 17:23:04 +0000(svn r1323) Adding autoreplace feature
bjarni [Sun, 02 Jan 2005 17:23:04 +0000] rev 842
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()

Sun, 02 Jan 2005 12:03:43 +0000(svn r1322) -Add: banning system (mostly tnx to guru3)
truelight [Sun, 02 Jan 2005 12:03:43 +0000] rev 841
(svn r1322) -Add: banning system (mostly tnx to guru3)
A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.

Sat, 01 Jan 2005 19:18:48 +0000(svn r1321) -Fix: Revision 1302 partly solved the problem and created an other.
truelight [Sat, 01 Jan 2005 19:18:48 +0000] rev 840
(svn r1321) -Fix: Revision 1302 partly solved the problem and created an other.
Should now really be solved.. now only MP_WATER is owned by OWNER_WATER

Sat, 01 Jan 2005 16:34:54 +0000(svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could talk).. 1
truelight [Sat, 01 Jan 2005 16:34:54 +0000] rev 839
(svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could talk).. 1
variable was still byte instead of uint16 (with a very big tnx to guru3!)

Sat, 01 Jan 2005 15:40:44 +0000(svn r1318) -Fix: Saving a game fucked up the industries.. sorry ;)
truelight [Sat, 01 Jan 2005 15:40:44 +0000] rev 838
(svn r1318) -Fix: Saving a game fucked up the industries.. sorry ;)

Fri, 31 Dec 2004 19:09:03 +0000(svn r1314) -Fix: Population numbers is no longer negative for 32k+ towns
truelight [Fri, 31 Dec 2004 19:09:03 +0000] rev 837
(svn r1314) -Fix: Population numbers is no longer negative for 32k+ towns