sprite.h
Thu, 06 Jan 2005 18:45:28 +0000 tron (svn r1402) Trim trailing whitespace
Wed, 17 Nov 2004 08:52:47 +0000 tron (svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
Mon, 15 Nov 2004 11:54:35 +0000 tron (svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
Sun, 14 Nov 2004 20:50:38 +0000 darkvater (svn r610) -newgrf: Support for some basic deterministical spritegroups regarding stations. Waypoints look changes based on year now :^) (pasky).
Sun, 14 Nov 2004 18:18:28 +0000 darkvater (svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
Sun, 14 Nov 2004 16:45:38 +0000 darkvater (svn r603) -newgrf: Stupid TortoiseSVN converted the file to DOS newlines. Bah
Sun, 14 Nov 2004 16:42:08 +0000 darkvater (svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky)