Mon, 05 May 2008 15:07:09 +0000(svn r12955) -Fix (r12858): compilation with desync debug was broken
smatz [Mon, 05 May 2008 15:07:09 +0000] rev 10413
(svn r12955) -Fix (r12858): compilation with desync debug was broken

Mon, 05 May 2008 12:35:38 +0000(svn r12954) [NoAI] -Fix: move the DEBUG level of non-essential debug statements up a few levels, so it doesn't show up at least before lvl 5 noai
truebrain [Mon, 05 May 2008 12:35:38 +0000] rev 10412
(svn r12954) [NoAI] -Fix: move the DEBUG level of non-essential debug statements up a few levels, so it doesn't show up at least before lvl 5

Mon, 05 May 2008 11:36:43 +0000(svn r12953) -Feature: Open a new viewport when ctrl-clicking on a 'Location' button, a town/station/industry list, or some news items.
peter1138 [Mon, 05 May 2008 11:36:43 +0000] rev 10411
(svn r12953) -Feature: Open a new viewport when ctrl-clicking on a 'Location' button, a town/station/industry list, or some news items.

Mon, 05 May 2008 11:24:58 +0000(svn r12952) -Cleanup: Indenting and codestyle
peter1138 [Mon, 05 May 2008 11:24:58 +0000] rev 10410
(svn r12952) -Cleanup: Indenting and codestyle

Mon, 05 May 2008 02:11:12 +0000(svn r12951) -Fix(r9762)[FS#1977): Revert the new difficulty settings of town and industries back to their initial values.
belugas [Mon, 05 May 2008 02:11:12 +0000] rev 10409
(svn r12951) -Fix(r9762)[FS#1977): Revert the new difficulty settings of town and industries back to their initial values.

Mon, 05 May 2008 02:02:32 +0000(svn r12950) -Fix: two includes is one too much
belugas [Mon, 05 May 2008 02:02:32 +0000] rev 10408
(svn r12950) -Fix: two includes is one too much

Sun, 04 May 2008 22:57:50 +0000(svn r12949) -Fix [FS#1978]: no loading/no unloading orders were 'forgotten' during manual replaces.
rubidium [Sun, 04 May 2008 22:57:50 +0000] rev 10407
(svn r12949) -Fix [FS#1978]: no loading/no unloading orders were 'forgotten' during manual replaces.

Sun, 04 May 2008 22:38:18 +0000(svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played.
rubidium [Sun, 04 May 2008 22:38:18 +0000] rev 10406
(svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played.

Sun, 04 May 2008 22:32:25 +0000(svn r12947) -Fix: keep only first 15 bits for non failed callback results
glx [Sun, 04 May 2008 22:32:25 +0000] rev 10405
(svn r12947) -Fix: keep only first 15 bits for non failed callback results

Sun, 04 May 2008 22:19:44 +0000(svn r12946) -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway.
rubidium [Sun, 04 May 2008 22:19:44 +0000] rev 10404
(svn r12946) -Fix: do not allocate the OldNames table when creating a new game as it won't be used anyway.