settings.c
Mon, 13 Mar 2006 23:20:24 +0000 Darkvater (svn r3854) - Fix restart_game_date to default to zero and allow a value of 0 which got screwed up during the patch-rewrite. Thanks peter1138
Mon, 13 Mar 2006 23:10:02 +0000 Darkvater (svn r3852) - Revert r3733 which fixed the default value loading for char, but broke loading a set value. Added a better fix which needs a char value to be a string (eg enclosed in double-quotes)
Mon, 06 Mar 2006 19:23:26 +0000 peter1138 (svn r3775) Fix loading of server_port from config file, introduced in Darkvater's unified configuration changes (r3719+)
Fri, 03 Mar 2006 11:27:18 +0000 Darkvater (svn r3746) - [7/7] Moving the callback functions for the setting-changes from settings_gui.c to settings.c. Also enable the callback functionality through the console.
Thu, 02 Mar 2006 14:45:35 +0000 tron (svn r3733) Fix a bug in r3719, which caused a crash when the default value for a SLE_VAR_CHAR setting was used
Thu, 02 Mar 2006 09:57:28 +0000 Darkvater (svn r3732) - Fix two warnings. Stupid MSVC didn't even complain :s (Thank Tron and peter1138)
Thu, 02 Mar 2006 02:22:15 +0000 Darkvater (svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
Thu, 02 Mar 2006 01:56:25 +0000 Darkvater (svn r3723) - [5/6] Move over the console commands from settings_gui to settings where they rather belong.
Thu, 02 Mar 2006 01:41:25 +0000 Darkvater (svn r3722) - [4/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. The last part finishes the transition with the merging of the settings_gui table(s).
Thu, 02 Mar 2006 00:32:48 +0000 Darkvater (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Thu, 02 Mar 2006 00:07:41 +0000 Darkvater (svn r3720) - [2/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This second part gets rid of the old SettingDesc structures and updates them with the unified types. These new settings are heavily macro'd, which should make it easy to add/edit entries within sections.
Wed, 01 Mar 2006 23:53:20 +0000 Darkvater (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Wed, 01 Mar 2006 21:15:25 +0000 Darkvater (svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.
Mon, 20 Feb 2006 23:40:53 +0000 Darkvater (svn r3641) - Rename MusicFilesettings 'btn_down' to more sensible 'playing'
Mon, 20 Feb 2006 23:01:58 +0000 Darkvater (svn r3640) - Remove win32-only variables from variables.h and put them into win32_v.c. Also ifdef the win32 specific configuration file settings.
Mon, 20 Feb 2006 17:54:25 +0000 Darkvater (svn r3622) - Partly revert r3214. The patch setting max_num_autosaves stays to help control PDA-troubles which the commit was intended for. Didn't revert makefile-config version since it would cause trouble. But Bjarni promised to rewrite it :)
Mon, 20 Feb 2006 17:49:26 +0000 Darkvater (svn r3621) - Codechange: Only define the server and bans list if network is enabled. Preparatory work for saving patches/settings to savegame.
Mon, 13 Feb 2006 22:11:03 +0000 truelight (svn r3601) -Codechange: special for Tron, and he was absolutely correct in thisone: added a comment for last commit
Mon, 13 Feb 2006 22:06:02 +0000 truelight (svn r3600) -Fix: suppress error on 64bit targets
Mon, 06 Feb 2006 22:30:43 +0000 truelight (svn r3567) -Fix: for once and for all, use 'unsigned long' if you want to cast something
Sat, 04 Feb 2006 23:09:33 +0000 Darkvater (svn r3550) - [Patches]: fix GCC warning, sorry
Sat, 04 Feb 2006 22:52:30 +0000 Darkvater (svn r3548) - [Patches]: rework two loops in make_oneofmany() and make_manyofmany()
Sat, 04 Feb 2006 22:48:57 +0000 Darkvater (svn r3547) - [Patches]: do some general cleanup, commentarization before starting actual work. This patch contains no functional changes (I hope). It might break GPMI-builds though when trying to join a trunk/ network game or vice versa. To solve, you can change the order of the first 8 enums in SettingDescType. I think that'll work.
Sat, 04 Feb 2006 15:28:30 +0000 Darkvater (svn r3534) - Codechange: remove unused savedump patch-settings.
Wed, 01 Feb 2006 09:08:25 +0000 peter1138 (svn r3512) Yet more whitespace fixes (mostly by Rubidium)
Wed, 01 Feb 2006 07:36:15 +0000 tron (svn r3511) More whitespace ([FS#46] by Rubidium)
Sun, 29 Jan 2006 20:32:30 +0000 truelight (svn r3479) -Fix: fixed warnings on 64bit platforms (anyway, most 64bit platforms)
Sun, 29 Jan 2006 19:50:01 +0000 Darkvater (svn r3475) - Fix: you couldn't remove an item from a list-type of config ingame from the configuration file. Whatever you did, upon restart of OpenTTD those items were still there. To fix this we initialize the first item to NULL in SaveList as it is rebuilt anyways fully.
Sun, 29 Jan 2006 18:57:26 +0000 Darkvater (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
Sun, 18 Dec 2005 12:10:46 +0000 tron (svn r3313) Remove GPMI related changes from trunk
Sat, 26 Nov 2005 16:18:15 +0000 truelight (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Tue, 22 Nov 2005 22:32:42 +0000 truelight (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
Mon, 21 Nov 2005 14:28:31 +0000 truelight (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
Sat, 19 Nov 2005 12:37:28 +0000 tron (svn r3222) -Feature: Right-Click-Scrolling optionally moves in the opposite direction (Requested by manx)
Thu, 17 Nov 2005 19:43:37 +0000 bjarni (svn r3214) -Feature: openttd.cfg can now set how many autosaves to keep before starting to overwrite old ones
Wed, 09 Nov 2005 07:25:55 +0000 peter1138 (svn r3157) - Feature: Added patch option to link the terraform toolbar to the rail, road, water and airport toolbars. If enabled, the terraform toolbar will open and close with those toolbars.
Sat, 24 Sep 2005 13:56:39 +0000 peter1138 (svn r2982) Newgrf: Added patch option for wagon speed limits. This is enabled by default.
Fri, 23 Sep 2005 14:21:39 +0000 tron (svn r2976) -Fix: Align settings pool items to the size of void* to fix bus errors on 64bit architectures which require aligned variables
Thu, 08 Sep 2005 12:48:26 +0000 tron (svn r2924) Introduce the ALIGN() macro which aligns values to multiples of a power of 2, for exact semantics see the commment in macros.h
Sun, 07 Aug 2005 17:52:41 +0000 tron (svn r2833) Remove saving of sprite cache data:
Sun, 07 Aug 2005 14:18:17 +0000 tron (svn r2831) Fix some potential and real buffer overflows
Sun, 07 Aug 2005 12:41:57 +0000 tron (svn r2830) Move CheckSwitchToEuro() to currency.[ch] and hide the truth about the custom currency behind a #define
Sat, 06 Aug 2005 14:59:54 +0000 tron (svn r2815) Store the currency information in one central place instead of scattering it in several unrelated files
Mon, 25 Jul 2005 07:28:32 +0000 tron (svn r2706) Fix !WITH_NETWORK build
Sun, 24 Jul 2005 14:12:37 +0000 tron (svn r2701) Insert Id tags into all source files
Fri, 22 Jul 2005 07:02:20 +0000 tron (svn r2673) Include functions.h directly, not globally via openttd.h
Thu, 21 Jul 2005 18:44:27 +0000 tron (svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
Tue, 19 Jul 2005 11:42:40 +0000 ludde (svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* instead of Dijkstra.
Tue, 19 Jul 2005 06:54:13 +0000 tron (svn r2633) Move spritecache related variable from variables.h to spritecache.[ch]
Tue, 19 Jul 2005 06:47:07 +0000 tron (svn r2631) Move screenshot related variables from variables.h to screenshot.[ch]
Tue, 12 Jul 2005 20:28:19 +0000 ludde (svn r2553) - Fix: [pathfinding] Remove old-old train pathfinder. Enhanced old pathfinder.
Mon, 04 Jul 2005 14:58:55 +0000 hackykid (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
Sun, 03 Jul 2005 13:02:54 +0000 matthijs (svn r2514) - Codechange: [NPF] Move the checking of railtype into a funciton IsCompatibleRail().
Thu, 16 Jun 2005 17:53:40 +0000 matthijs (svn r2447) * Add: [NPF] Penalty for road vehicles making turns.
Thu, 02 Jun 2005 19:30:21 +0000 Darkvater (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
Sat, 07 May 2005 22:00:36 +0000 matthijs (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
Mon, 02 May 2005 22:13:20 +0000 matthijs (svn r2255) - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships
Mon, 25 Apr 2005 13:12:48 +0000 Darkvater (svn r2231) - Fix: max_join_time pointing to _network_max_join_time is an uint16, so it should have type SDT_UINT16; fix for revision 2106 (thanks peter1138)
Sun, 24 Apr 2005 18:24:29 +0000 Darkvater (svn r2227) - Fix (regression): [ 1188408 ] Fix news settings load check. When updating old news-message-types to new ones, certain combinations of new were wrongly recognized as old (glx)
Fri, 15 Apr 2005 15:28:01 +0000 matthijs (svn r2204) - Add: [NPF] NPF now has a maximum number of nodes it will search. The default value is 5000 for now, which is an educated guess. Probably needs some finetuning. Hopefully this "feature" can be removed later on, when more sophisticated means of limiting the pathfinder have been implemented. This should make ships and larger networks playable for now, though.