src/ai/default/default.cpp
Sun, 01 Jun 2008 16:45:32 +0000 rubidium (svn r13352) [0.6] -Backport from trunk (r13348, r13222, r13221, r13217): 0.6 0.6.1
Thu, 29 May 2008 15:13:28 +0000 rubidium (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Tue, 27 May 2008 00:50:55 +0000 richk (svn r13281) [NewGRF_ports] -Sync: with trunk r13145:13280. Includes support for Noise Level on Prop 24 in .grf files. NewGRF_ports
Mon, 26 May 2008 20:45:25 +0000 richk (svn r13274) [NewGRF_ports] -Sync: with trunk r12806:13144. NewGRF_ports
Sun, 25 May 2008 22:36:44 +0000 rubidium (svn r13255) -Codechange: move _opt to _settings.
Sun, 25 May 2008 19:17:03 +0000 rubidium (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
Sat, 24 May 2008 19:36:20 +0000 frosch (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
Fri, 23 May 2008 16:08:58 +0000 smatz (svn r13222) -Change: allow old AI building helistations and helidepots for oil rig routes
Fri, 23 May 2008 15:57:18 +0000 smatz (svn r13221) -Fix (r8747): old AI failed to build oil rig routes
Fri, 23 May 2008 00:28:13 +0000 smatz (svn r13217) -Fix: old AI was building small airports in years when they were not available in original game, causing small planes and helis everywhere
Wed, 14 May 2008 18:31:21 +0000 smatz (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits
Tue, 06 May 2008 15:11:33 +0000 rubidium (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
Tue, 29 Apr 2008 21:31:29 +0000 peter1138 (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
Fri, 18 Apr 2008 19:55:13 +0000 richk (svn r12774) [NewGRF_ports] -Sync: with trunk r12742:12772. NewGRF_ports
Fri, 18 Apr 2008 04:54:09 +0000 rubidium (svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs).
Fri, 18 Apr 2008 04:37:06 +0000 rubidium (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators.
Thu, 17 Apr 2008 19:10:30 +0000 rubidium (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
Thu, 17 Apr 2008 18:24:45 +0000 smatz (svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
Thu, 17 Apr 2008 00:44:20 +0000 smatz (svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
Tue, 15 Apr 2008 00:47:19 +0000 richk (svn r12715) [NewGRF_ports] -Sync: with trunk r12351:12644. NewGRF_ports
Mon, 07 Apr 2008 20:03:46 +0000 rubidium (svn r12617) -Codechange: add type safety to the Order's load and unload types.
Tue, 19 Jun 2007 07:21:01 +0000 celestar (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk gamebalance
Wed, 13 Jun 2007 12:05:56 +0000 celestar (svn r10136) [gamebalance] -Sync: r9900:10100 from trunk gamebalance
Wed, 13 Jun 2007 11:45:14 +0000 celestar (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk gamebalance
Wed, 13 Jun 2007 11:17:30 +0000 celestar (svn r10134) [gamebalance] -Sync: r9670:9700 from trunk gamebalance
Tue, 12 Jun 2007 11:56:35 +0000 celestar (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk gamebalance
Thu, 19 Apr 2007 14:43:25 +0000 celestar (svn r9674) [gamebalance] -Sync: r9322:9420 from trunk gamebalance
Sat, 31 Mar 2007 12:34:36 +0000 celestar (svn r9534) [gamebalance] -Codechange: Made the prices a member of the Economy and removed all global variables concerning prices (INCOMPLETE). gamebalance
Mon, 19 Mar 2007 12:38:16 +0000 celestar (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk gamebalance
Sun, 06 Apr 2008 15:09:45 +0000 rubidium (svn r12593) -Codechange: hide Order's flags in most of the code.
Sun, 06 Apr 2008 07:48:51 +0000 rubidium (svn r12588) -Codechange: do not access the destination of an order directly.
Sun, 06 Apr 2008 07:22:26 +0000 rubidium (svn r12587) -Codechange: unduplicate some code in the Unpack*Order functions and move the 'normal' case Pack/Unpack to Order.
Sat, 05 Apr 2008 23:36:54 +0000 rubidium (svn r12584) -Codechange: do not access the order type directly.
Wed, 02 Apr 2008 13:57:25 +0000 frosch (svn r12540) -Codechange: Enumify some values in original pathfinder and remove an unused variable.
Tue, 01 Apr 2008 15:03:59 +0000 frosch (svn r12533) -Cleanup: Remove some wizardry from default ai by using existings enums and helper functions.
Mon, 31 Mar 2008 00:17:39 +0000 rubidium (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
Mon, 31 Mar 2008 00:06:17 +0000 rubidium (svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
Sun, 30 Mar 2008 23:24:18 +0000 rubidium (svn r12488) -Codechange: split order.h into order_base.h and order_func.h.
Thu, 27 Mar 2008 19:02:18 +0000 peter1138 (svn r12451) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops
Wed, 20 Feb 2008 17:56:36 +0000 smatz (svn r12200) -Fix: force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere
Wed, 20 Feb 2008 17:49:50 +0000 frosch (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
Wed, 20 Feb 2008 17:06:58 +0000 smatz (svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the train had negative income
Wed, 20 Feb 2008 15:13:42 +0000 frosch (svn r12193) -Codechange: Rename a magic variable, give it a decent type, and remove a 'goto'.
Mon, 18 Feb 2008 22:50:58 +0000 smatz (svn r12184) -Fix: take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime
Sat, 16 Feb 2008 00:10:03 +0000 glx (svn r12155) -Fix (r12154): some warnings (always compile before commit)
Fri, 15 Feb 2008 23:57:03 +0000 glx (svn r12154) -Codechange: removed a magic number
Thu, 14 Feb 2008 15:59:16 +0000 frosch (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
Wed, 13 Feb 2008 19:24:40 +0000 smatz (svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
Wed, 30 Jan 2008 10:27:45 +0000 peter1138 (svn r12019) -Codechange: Add support for passenger engine designation for AI-use, NewGRF property 0x08 for trains.
Thu, 24 Jan 2008 14:22:10 +0000 smatz (svn r11972) -Fix: old AI shouldn't build fast planes with a small airport in orders
Wed, 23 Jan 2008 22:34:04 +0000 smatz (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
Wed, 23 Jan 2008 17:30:28 +0000 smatz (svn r11962) -Cleanup: OPF is no longer used to update signals
Wed, 23 Jan 2008 14:51:36 +0000 smatz (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
Wed, 23 Jan 2008 13:20:51 +0000 peter1138 (svn r11959) -Codechange: Use macro to loop for specific engine types instead of using specific indexes each time.
Fri, 18 Jan 2008 14:48:57 +0000 smatz (svn r11917) -Fix (r3677): AI was reading wrong tile slope while building road bridge
Thu, 17 Jan 2008 02:09:34 +0000 rubidium (svn r11887) -Fix [FS#1658]: segmentation faults/wrong frees due uninitialized memory in the AI.
Tue, 15 Jan 2008 18:44:22 +0000 rubidium (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*.
Sun, 13 Jan 2008 14:37:30 +0000 rubidium (svn r11834) -Codechange: only include settings_type.h if needed.
Sun, 13 Jan 2008 01:21:35 +0000 rubidium (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
Sat, 12 Jan 2008 14:10:35 +0000 rubidium (svn r11818) -Codechange: split player.h into smaller pieces.