Sun, 16 Oct 2005 12:22:16 +0000(svn r3050) Augment the rail vehicle table with symbolic names for dual-head engines and wagons
tron [Sun, 16 Oct 2005 12:22:16 +0000] rev 2521
(svn r3050) Augment the rail vehicle table with symbolic names for dual-head engines and wagons

Sun, 16 Oct 2005 09:13:04 +0000(svn r3049) Replace byte/int/uint by RailType where appropriate
tron [Sun, 16 Oct 2005 09:13:04 +0000] rev 2520
(svn r3049) Replace byte/int/uint by RailType where appropriate

Sun, 16 Oct 2005 07:58:15 +0000(svn r3048) Replace 0/1/2 by RAILTYPE_RAIL/MONO/MAGLEV where appropriate
tron [Sun, 16 Oct 2005 07:58:15 +0000] rev 2519
(svn r3048) Replace 0/1/2 by RAILTYPE_RAIL/MONO/MAGLEV where appropriate

Sat, 15 Oct 2005 16:43:18 +0000(svn r3047) The parameters for the railtype check got flipped in the train build window (this caused no visible problem so far, therefore no Fix tag)
tron [Sat, 15 Oct 2005 16:43:18 +0000] rev 2518
(svn r3047) The parameters for the railtype check got flipped in the train build window (this caused no visible problem so far, therefore no Fix tag)

Sat, 15 Oct 2005 11:06:54 +0000(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
tron [Sat, 15 Oct 2005 11:06:54 +0000] rev 2517
(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list

Sat, 15 Oct 2005 07:40:22 +0000(svn r3045) -NewGRF, Codechange: Don't attempt to map and empty sprite group to a vehicle.
peter1138 [Sat, 15 Oct 2005 07:40:22 +0000] rev 2516
(svn r3045) -NewGRF, Codechange: Don't attempt to map and empty sprite group to a vehicle.

Fri, 14 Oct 2005 20:10:12 +0000(svn r3044) -NewGRF, Codechange: Improve handling of non-existent sprite sets.
peter1138 [Fri, 14 Oct 2005 20:10:12 +0000] rev 2515
(svn r3044) -NewGRF, Codechange: Improve handling of non-existent sprite sets.

Fri, 14 Oct 2005 08:11:18 +0000(svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.
tron [Fri, 14 Oct 2005 08:11:18 +0000] rev 2514
(svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.

Fri, 14 Oct 2005 08:02:18 +0000(svn r3039) Revert accidently commited changes from last commit
tron [Fri, 14 Oct 2005 08:02:18 +0000] rev 2513
(svn r3039) Revert accidently commited changes from last commit

Fri, 14 Oct 2005 07:59:16 +0000(svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
tron [Fri, 14 Oct 2005 07:59:16 +0000] rev 2512
(svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.