tron [Sun, 16 Oct 2005 12:22:16 +0000] rev 2521
(svn r3050) Augment the rail vehicle table with symbolic names for dual-head engines and wagons
tron [Sun, 16 Oct 2005 09:13:04 +0000] rev 2520
(svn r3049) Replace byte/int/uint by RailType where appropriate
tron [Sun, 16 Oct 2005 07:58:15 +0000] rev 2519
(svn r3048) Replace 0/1/2 by RAILTYPE_RAIL/MONO/MAGLEV where appropriate
tron [Sat, 15 Oct 2005 16:43:18 +0000] rev 2518
(svn r3047) The parameters for the railtype check got flipped in the train build window (this caused no visible problem so far, therefore no Fix tag)
tron [Sat, 15 Oct 2005 11:06:54 +0000] rev 2517
(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
peter1138 [Sat, 15 Oct 2005 07:40:22 +0000] rev 2516
(svn r3045) -NewGRF, Codechange: Don't attempt to map and empty sprite group to a vehicle.
peter1138 [Fri, 14 Oct 2005 20:10:12 +0000] rev 2515
(svn r3044) -NewGRF, Codechange: Improve handling of non-existent sprite sets.
tron [Fri, 14 Oct 2005 08:11:18 +0000] rev 2514
(svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.
tron [Fri, 14 Oct 2005 08:02:18 +0000] rev 2513
(svn r3039) Revert accidently commited changes from last commit
tron [Fri, 14 Oct 2005 07:59:16 +0000] rev 2512
(svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.