--- a/engine_gui.c Sat Oct 15 16:43:18 2005 +0000
+++ b/engine_gui.c Sun Oct 16 07:58:15 2005 +0000
@@ -19,12 +19,9 @@
{
if (engine < NUM_TRAIN_ENGINES) {
switch (GetEngine(engine)->railtype) {
- case 0:
- return STR_8102_RAILROAD_LOCOMOTIVE;
- case 1:
- return STR_8106_MONORAIL_LOCOMOTIVE;
- case 2:
- return STR_8107_MAGLEV_LOCOMOTIVE;
+ case RAILTYPE_RAIL: return STR_8102_RAILROAD_LOCOMOTIVE;
+ case RAILTYPE_MONO: return STR_8106_MONORAIL_LOCOMOTIVE;
+ case RAILTYPE_MAGLEV: return STR_8107_MAGLEV_LOCOMOTIVE;
}
}
--- a/train_cmd.c Sat Oct 15 16:43:18 2005 +0000
+++ b/train_cmd.c Sun Oct 16 07:58:15 2005 +0000
@@ -291,7 +291,7 @@
v->max_speed = max_speed;
- if (v->u.rail.railtype != 2) {
+ if (v->u.rail.railtype != RAILTYPE_MAGLEV) {
resistance = 13 * mass / 10;
resistance += 60 * num;
resistance += friction * mass * speed / 1000;
@@ -303,14 +303,14 @@
if (speed > 0) {
switch (v->u.rail.railtype) {
- case 0:
- case 1:
+ case RAILTYPE_RAIL:
+ case RAILTYPE_MONO:
force = power / speed; //[N]
force *= 22;
force /= 10;
break;
- case 2:
+ case RAILTYPE_MAGLEV:
force = power / 25;
break;
}
@@ -321,7 +321,7 @@
if (force <= 0) force = 10000;
- if (v->u.rail.railtype != 2) force = min(force, mass * 10 * 200);
+ if (v->u.rail.railtype != RAILTYPE_MAGLEV) force = min(force, mass * 10 * 200);
if (mode == AM_ACCEL) {
return (force - resistance) / (mass * 4);
@@ -1743,7 +1743,7 @@
// no smoke?
if (RailVehInfo(engtype)->flags & 2 ||
- GetEngine(engtype)->railtype > 0 ||
+ GetEngine(engtype)->railtype > RAILTYPE_RAIL ||
(v->vehstatus & VS_HIDDEN) || (v->u.rail.track & 0xC0))
continue;
@@ -1788,13 +1788,15 @@
EngineID engtype = v->engine_type;
switch (GetEngine(engtype)->railtype) {
- case 0:
+ case RAILTYPE_RAIL:
SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], v);
break;
- case 1:
+
+ case RAILTYPE_MONO:
SndPlayVehicleFx(SND_47_MAGLEV_2, v);
break;
- case 2:
+
+ case RAILTYPE_MAGLEV:
SndPlayVehicleFx(SND_41_MAGLEV, v);
break;
}
--- a/vehicle_gui.c Sat Oct 15 16:43:18 2005 +0000
+++ b/vehicle_gui.c Sun Oct 16 07:58:15 2005 +0000
@@ -175,7 +175,7 @@
/* General Vehicle GUI based procedures that are independent of vehicle types */
void InitializeVehiclesGuiList(void)
{
- _railtype_selected_in_replace_gui = 0;
+ _railtype_selected_in_replace_gui = RAILTYPE_RAIL;
}
// draw the vehicle profit button in the vehicle list window.