smatz [Sat, 09 Feb 2008 15:07:31 +0000] rev 9015
(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
smatz [Sat, 09 Feb 2008 12:20:50 +0000] rev 9014
(svn r12093) -Fix: do not set station owner for buoys when merging company
belugas [Sat, 09 Feb 2008 03:12:05 +0000] rev 9013
(svn r12092) -Fix(r11532)[FS#1755]: Make sure the production level will not get out of delimited boundaries, while using var result 0D/0E and than multiplying/dividing it.
And use multiply/divide operations instead of shifting. It does the same, just adds a bit more readability
belugas [Sat, 09 Feb 2008 03:03:09 +0000] rev 9012
(svn r12091) -Codechange : remove all production level magic numbers and replace them by enums
belugas [Sat, 09 Feb 2008 02:49:33 +0000] rev 9011
(svn r12090) -Codechange : removed a magic number and code style application on enum ExpensesType
belugas [Sat, 09 Feb 2008 02:46:49 +0000] rev 9010
(svn r12089) -Cleanup: re-order, yet another time, the files in msvc projects
smatz [Fri, 08 Feb 2008 19:57:56 +0000] rev 9009
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
glx [Fri, 08 Feb 2008 17:53:01 +0000] rev 9008
(svn r12087) -Fix: MSVC warnings
glx [Fri, 08 Feb 2008 16:56:52 +0000] rev 9007
(svn r12086) -Fix [FS#1747] (r11425): check overrides only for industries when mapping newgrf entities to 'real' entities
frosch [Fri, 08 Feb 2008 16:25:55 +0000] rev 9006
(svn r12085) -Fix(r12058): Road vehicles could get stuck, when NPF told them to reverse on junction tiles. (spotted by SmatZ)