(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
--- a/src/openttd.cpp Fri Feb 08 17:53:01 2008 +0000
+++ b/src/openttd.cpp Fri Feb 08 19:57:56 2008 +0000
@@ -1442,8 +1442,11 @@
* if a player does exist, rather then checking name_1 */
if (CheckSavegameVersionOldStyle(4, 1)) CheckIsPlayerActive();
- /* the void tiles on the southern border used to belong to a wrong class (pre 4.3). */
- if (CheckSavegameVersionOldStyle(4, 3)) UpdateVoidTiles();
+ /* The void tiles on the southern border used to belong to a wrong class (pre 4.3).
+ * This problem appears in savegame version 21 too, see r3455. But after loading the
+ * savegame and saving again, the buggy map array could be converted to new savegame
+ * version. It didn't show up before r12070. */
+ if (CheckSavegameVersion(87)) UpdateVoidTiles();
/* If Load Scenario / New (Scenario) Game is used,
* a player does not exist yet. So create one here.