skidd13 [Mon, 16 Jun 2008 17:09:52 +0000] rev 10980
(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls
skidd13 [Mon, 16 Jun 2008 17:05:17 +0000] rev 10979
(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
truebrain [Mon, 16 Jun 2008 14:43:19 +0000] rev 10978
(svn r13532) [NoAI] -Fix: in MultiPlayer SignID wasn't set correctly, causing weird effects. Code is now more unified, which should avoid simular effects in the future (tnx to glx for initial patch)
truebrain [Mon, 16 Jun 2008 00:07:49 +0000] rev 10977
(svn r13531) [NoAI] -Add [API CHANGE]: when building a bridge/tunnel for road/tram, the BuildBridge/BuildTunnel function will now also make two half-road/half-tram pieces on both ends of the bridge/tunnel, so it is easier for you to connect them to your network. This give a more consistant behavior for road.
-Note: if the road pieces failed to build, but building the bridge/tunnel succeeded, the function still returns true (for the obvious reasons)
glx [Sun, 15 Jun 2008 23:35:40 +0000] rev 10976
(svn r13530) [NoAI] -Fix (r13528): regression.txt was wrong
truebrain [Sun, 15 Jun 2008 23:19:05 +0000] rev 10975
(svn r13529) [NoAI] -Fix: don't suggest something is DiagDirection if it in fact isn't
rubidium [Sun, 15 Jun 2008 23:12:48 +0000] rev 10974
(svn r13528) [NoAI] -Change: regression so it doesn't lose money as fast as it did.
glx [Sun, 15 Jun 2008 22:56:43 +0000] rev 10973
(svn r13527) [NoAI] -Fix (r13525): squirrel_export doesn't like extra semicolon
truebrain [Sun, 15 Jun 2008 22:37:35 +0000] rev 10972
(svn r13526) [NoAI] -Fix: some namespace problems and forgotten pre-condition
glx [Sun, 15 Jun 2008 22:18:10 +0000] rev 10971
(svn r13525) [NoAI] -Add: added AIEventEngineAvailable and AIEventStationFirstVehicle