Mon, 16 Jun 2008 17:09:52 +0000 skidd13 (svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls
Mon, 16 Jun 2008 17:05:17 +0000 skidd13 (svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
Mon, 16 Jun 2008 14:43:19 +0000 truebrain (svn r13532) [NoAI] -Fix: in MultiPlayer SignID wasn't set correctly, causing weird effects. Code is now more unified, which should avoid simular effects in the future (tnx to glx for initial patch) noai
Mon, 16 Jun 2008 00:07:49 +0000 truebrain (svn r13531) [NoAI] -Add [API CHANGE]: when building a bridge/tunnel for road/tram, the BuildBridge/BuildTunnel function will now also make two half-road/half-tram pieces on both ends of the bridge/tunnel, so it is easier for you to connect them to your network. This give a more consistant behavior for road. noai
Sun, 15 Jun 2008 23:35:40 +0000 glx (svn r13530) [NoAI] -Fix (r13528): regression.txt was wrong noai
Sun, 15 Jun 2008 23:19:05 +0000 truebrain (svn r13529) [NoAI] -Fix: don't suggest something is DiagDirection if it in fact isn't noai
Sun, 15 Jun 2008 23:12:48 +0000 rubidium (svn r13528) [NoAI] -Change: regression so it doesn't lose money as fast as it did. noai
Sun, 15 Jun 2008 22:56:43 +0000 glx (svn r13527) [NoAI] -Fix (r13525): squirrel_export doesn't like extra semicolon noai
Sun, 15 Jun 2008 22:37:35 +0000 truebrain (svn r13526) [NoAI] -Fix: some namespace problems and forgotten pre-condition noai
Sun, 15 Jun 2008 22:18:10 +0000 glx (svn r13525) [NoAI] -Add: added AIEventEngineAvailable and AIEventStationFirstVehicle noai
Sun, 15 Jun 2008 22:10:22 +0000 skidd13 (svn r13524) -Codechange: use the typesafe QSort for vehicle sortings
Sun, 15 Jun 2008 16:40:41 +0000 skidd13 (svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting
Sun, 15 Jun 2008 16:11:25 +0000 skidd13 (svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters
Sun, 15 Jun 2008 15:48:33 +0000 skidd13 (svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow
Sun, 15 Jun 2008 13:52:51 +0000 smatz (svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR)
Sun, 15 Jun 2008 02:48:25 +0000 belugas (svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
Sat, 14 Jun 2008 19:13:23 +0000 frosch (svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.
Sat, 14 Jun 2008 16:41:03 +0000 skidd13 (svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h>
Sat, 14 Jun 2008 16:23:08 +0000 skidd13 (svn r13516) -Codechange: Move MemCpyT to a fitting core header
Sat, 14 Jun 2008 02:00:20 +0000 belugas (svn r13515) -Codechange: Widget enumification for scenario editor
Sat, 14 Jun 2008 01:45:58 +0000 belugas (svn r13514) -Codechange: Removal of dead code (or useless, to be more exact)
Sat, 14 Jun 2008 01:08:59 +0000 belugas (svn r13513) -Codechange: Give proper message when building a river fails.
Fri, 13 Jun 2008 20:19:00 +0000 truebrain (svn r13512) [NoAI] -Fix: don't load a library over and over, but keep track of which libraries we have loaded (per AI) and re-use it where possible (reduces memory-footprint) noai
Fri, 13 Jun 2008 19:57:25 +0000 truebrain (svn r13511) [NoAI] -Fix: add a reference to objects given in Valuate(), so they remain valid during their usage. This allows nameless functions (lambda functions) in Valuate() on long lists. noai
Fri, 13 Jun 2008 19:12:55 +0000 truebrain (svn r13510) [NoAI] -Fix: be a tiny bit more strict for AIAbstract.Valuate() (check the type of the first 2 params) noai
Fri, 13 Jun 2008 15:43:39 +0000 glx (svn r13509) [NoAI] -Sync: with trunk r13472:13508. noai
Fri, 13 Jun 2008 15:18:29 +0000 glx (svn r13508) -Fix (r7733): incorrect usage of strtoul
Fri, 13 Jun 2008 13:28:55 +0000 peter1138 (svn r13507) -Fix (r12856): first engine change should've been moved too
Fri, 13 Jun 2008 13:07:31 +0000 truebrain (svn r13506) [NoAI] -Change [API CHANGE]: like AIVehicle, AIStation, .. restrict AISign to only your own signs noai
Fri, 13 Jun 2008 05:50:24 +0000 rubidium (svn r13505) -Fix: clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
Fri, 13 Jun 2008 01:57:48 +0000 belugas (svn r13504) -Codechange: enumify some widgets for scenario editor. More work is required.
Fri, 13 Jun 2008 01:17:03 +0000 belugas (svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor
Fri, 13 Jun 2008 00:00:04 +0000 smatz (svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes
Thu, 12 Jun 2008 22:29:42 +0000 smatz (svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker)
Thu, 12 Jun 2008 21:54:34 +0000 truebrain (svn r13500) [NoAI] -Fix r13497: minor glitch in slope-check (Yexo) noai
Thu, 12 Jun 2008 21:36:56 +0000 frosch (svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback.
Thu, 12 Jun 2008 21:18:09 +0000 truebrain (svn r13498) [NoAI] -Add: added 'pathfinder.road' to the regression noai
Thu, 12 Jun 2008 21:07:25 +0000 truebrain (svn r13497) [NoAI] -Add [Library]: pathfinder.road, a basic road pathfinder (no bridges/tunnels (yet)) (patch by Yexo, very nice job!) noai
Thu, 12 Jun 2008 19:47:02 +0000 truebrain (svn r13496) [NoAI] -Fix: if a library depends on an other library, the import became globally known, which defeats the idea of imports. They are now restricted to their scope, and 'import' returns the class of import (if any) noai
Thu, 12 Jun 2008 19:06:30 +0000 rubidium (svn r13495) -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse.
Thu, 12 Jun 2008 18:51:35 +0000 rubidium (svn r13494) -Fix: a little documentation + copy-paste mistake for sprite.h.
Thu, 12 Jun 2008 18:14:06 +0000 truebrain (svn r13493) [NoAI] -Fix: ReloadAI should reload the AI correctly, no matter what you named your dir noai
Thu, 12 Jun 2008 18:03:50 +0000 truebrain (svn r13492) [NoAI] -Add: added the 'standard' functions max() and min() in global scope noai
Thu, 12 Jun 2008 16:30:41 +0000 skidd13 (svn r13490) -Add: a seperate icon for aqueducts
Thu, 12 Jun 2008 14:41:29 +0000 rubidium (svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
Thu, 12 Jun 2008 13:40:07 +0000 smatz (svn r13488) -Fix (r13485): track wasn't removed on company bankrupcy when there was a ship on lower halftile
Thu, 12 Jun 2008 13:24:33 +0000 rubidium (svn r13487) [NoAI] -Fix: tram bits are not to be considered buildable in any case. noai
Thu, 12 Jun 2008 11:15:59 +0000 rubidium (svn r13486) [NoAI] -Add: function to determine what TransportTypes a tile holds. noai
Thu, 12 Jun 2008 11:15:43 +0000 rubidium (svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail tiles.
Thu, 12 Jun 2008 10:34:21 +0000 truebrain (svn r13484) [NoAI] -Fix [API CHANGE]: AITile::IsBuildable() now returns 'true' on coast tiles noai
Thu, 12 Jun 2008 10:14:05 +0000 truebrain (svn r13483) [NoAI] -Fix: oops... IsBuildable thought trees were not buildable, silly of course (tnx Yexo) noai
Thu, 12 Jun 2008 09:25:04 +0000 peter1138 (svn r13482) -Codechange: Use "extended bytes" in Actions 3 and 4 for vehicles
Wed, 11 Jun 2008 21:37:36 +0000 smatz (svn r13481) -Codechange: add 'B' keyboard shortcut to build aqueduct (planetmaker)
Wed, 11 Jun 2008 19:57:45 +0000 rubidium (svn r13480) -Fix [FS#2050]: RVs stoppping at drive through stations of other companies.
Wed, 11 Jun 2008 17:35:55 +0000 smatz (svn r13479) -Codechange: don't use word 'bridge' for aqueducts that often
Wed, 11 Jun 2008 17:10:36 +0000 smatz (svn r13478) -Codechange: don't use GetBridgeSpec() for aqueducts
Wed, 11 Jun 2008 16:24:00 +0000 smatz (svn r13477) -Fix (r13464): correct tile type in the Query tile info window
Wed, 11 Jun 2008 16:22:07 +0000 rubidium (svn r13476) -Fix: draw canal borders for locks and when directly next to a aquaduct entrace but under the aqueduct.
Wed, 11 Jun 2008 15:56:55 +0000 smatz (svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and on company bankrupt
Wed, 11 Jun 2008 15:35:21 +0000 truebrain (svn r13474) [NoAI] -Fix: remove the restriction of 10 params per Valuator noai