source.list
Sat, 07 Jun 2008 22:57:00 +0000 rubidium (svn r13403) [NoAI] -Add: wrapper to read the game settings directly without *any* promises on the results being stable in the future when OpenTTD changes the semantics. noai
Wed, 04 Jun 2008 22:34:45 +0000 glx (svn r13381) [NoAI] -Sync with trunk r13325:13380 noai
Tue, 03 Jun 2008 18:35:58 +0000 smatz (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details
Fri, 30 May 2008 18:20:26 +0000 rubidium (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
Thu, 29 May 2008 15:56:32 +0000 glx (svn r13326) [NoAI] -Sync with trunk r13264:13325 noai
Wed, 28 May 2008 11:56:21 +0000 peter1138 (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h
Tue, 27 May 2008 12:24:23 +0000 peter1138 (svn r13287) -Codechange: move engine list gui code away from engine.cpp (and its headers) to engine_gui.cpp
Tue, 27 May 2008 00:50:55 +0000 richk (svn r13281) [NewGRF_ports] -Sync: with trunk r13145:13280. Includes support for Noise Level on Prop 24 in .grf files. NewGRF_ports
Mon, 26 May 2008 20:45:25 +0000 richk (svn r13274) [NewGRF_ports] -Sync: with trunk r12806:13144. NewGRF_ports
Mon, 26 May 2008 13:52:59 +0000 rubidium (svn r13265) [NoAI] -Sync with trunk r13185:13264. noai
Mon, 26 May 2008 13:50:00 +0000 rubidium (svn r13264) -Fix: yapf_settings.h was not removed from the project files.
Sat, 24 May 2008 11:55:25 +0000 rubidium (svn r13231) -Codechange: split the core console code and the console GUI.
Sat, 24 May 2008 10:15:06 +0000 rubidium (svn r13228) -Codechange: split console.h.
Tue, 20 May 2008 13:09:34 +0000 truebrain (svn r13193) [NoAI] -Add: allow AIs to be packed in a .tar. one AI per tar, always in a subdir. It looks for main.nut in the first dir it finds in the archive noai
Mon, 19 May 2008 15:13:58 +0000 glx (svn r13189) [NoAI] -Sync: with trunk r13055:13185. noai
Mon, 19 May 2008 14:11:21 +0000 truebrain (svn r13187) [NoAI] -Codechange: rewrote the AI register part; C++ AIs are completely impossible now, and registration happens directly via AISquirrel. This cleans up the registration flow, and makes everything readable again, as sure I made a mess out of it :) noai
Sat, 17 May 2008 13:01:30 +0000 rubidium (svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so window_gui.h only needs to be included in *_gui.cpp.
Fri, 16 May 2008 07:08:04 +0000 rubidium (svn r13114) -Codechange: use InvalidateData instead of direct window access to modify the state of the statusbar from outside the statusbar.
Wed, 14 May 2008 03:34:17 +0000 glx (svn r13085) -Fix (r12980): wrong syntax in source.list causing unneeded file additions by generate.vbs
Wed, 14 May 2008 02:52:06 +0000 glx (svn r13084) -Fix (r13042): forgot to add querystring_gui.h to source.list and project files
Sun, 11 May 2008 20:09:34 +0000 rubidium (svn r13056) [NoAI] -Sync: with trunk r12996:13055. noai
Thu, 08 May 2008 16:48:29 +0000 smatz (svn r13016) -Codechange: unify the detection if rail catenary should be drawn
Thu, 08 May 2008 13:29:35 +0000 rubidium (svn r13010) -Codechange: move the tree building GUI out of misc_gui.cpp.
Thu, 08 May 2008 13:06:12 +0000 rubidium (svn r13007) -Fix: some files in source.list where in the wrong category.
Wed, 07 May 2008 21:09:51 +0000 rubidium (svn r12997) [NoAI] -Sync: with trunk r12895:12996. noai
Wed, 07 May 2008 18:31:29 +0000 smatz (svn r12995) -Codechange: use std::vector for EngineList instead of C/C++ wrapper for CBlobT
Wed, 07 May 2008 13:18:33 +0000 rubidium (svn r12989) -Codechange: move ViewportSign to viewport_type.h.
Wed, 07 May 2008 09:07:19 +0000 rubidium (svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers.
Tue, 06 May 2008 22:50:55 +0000 rubidium (svn r12980) -Fix: MorphOS threading support. Patch by Fabien Coeurjoly.
Tue, 06 May 2008 14:24:33 +0000 rubidium (svn r12969) -Codechange: remove a completely pointless file.
Sun, 04 May 2008 21:53:36 +0000 smatz (svn r12944) -Codechange: use rev.h instead of externs at many places
Tue, 29 Apr 2008 21:31:29 +0000 peter1138 (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
Fri, 25 Apr 2008 15:20:48 +0000 rubidium (svn r12896) [NoAI] -Sync: with trunk r12824:r12895. noai
Fri, 25 Apr 2008 00:22:41 +0000 truebrain (svn r12885) [NoAI] -Add: added AISubsidy and AIEventSubsidyNNN (Yexo) noai
Thu, 24 Apr 2008 23:39:18 +0000 truebrain (svn r12880) [NoAI] -Add: introduces ai_types.hpp, which has all NNNId like VehicleID. This simplifies the include-mess, and avoids including tons of _type.h for just a single typedef. noai
Thu, 24 Apr 2008 11:48:09 +0000 rubidium (svn r12864) [0.6] -Backport from trunk r12859, r12857, r12855, r12845, r12844: 0.6
Wed, 23 Apr 2008 22:16:41 +0000 rubidium (svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code.
Mon, 21 Apr 2008 21:15:50 +0000 glx (svn r12826) [NoAI] -Sync: with trunk r12780:12824 noai
Sun, 20 Apr 2008 15:27:28 +0000 richk (svn r12806) [NewGRF_ports] -Sync: with trunk r12773:12805. NewGRF_ports
Sun, 20 Apr 2008 11:12:07 +0000 rubidium (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
Sun, 20 Apr 2008 09:43:30 +0000 rubidium (svn r12802) -Fix (r12800): do not commit from the src directory when you want to commit source.list too.
Fri, 18 Apr 2008 23:33:51 +0000 rubidium (svn r12781) [NoAI] -Sync: with trunk r12711:12780. noai
Fri, 18 Apr 2008 19:55:13 +0000 richk (svn r12774) [NewGRF_ports] -Sync: with trunk r12742:12772. NewGRF_ports
Fri, 18 Apr 2008 15:13:45 +0000 rubidium (svn r12768) -Codechange: move the statusbar GUI to it's own file.
Fri, 18 Apr 2008 09:40:00 +0000 rubidium (svn r12763) -Fix: some headers were missing/still included in the MSVC project files.
Thu, 17 Apr 2008 21:21:01 +0000 rubidium (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
Wed, 16 Apr 2008 22:34:14 +0000 richk (svn r12743) [NewGRF_ports] -Sync: with trunk r12705:12741. NewGRF_ports
Wed, 16 Apr 2008 22:16:04 +0000 richk (svn r12742) [NewGRF_ports] -Sync: with trunk r12673:12705. NewGRF_ports
Wed, 16 Apr 2008 19:01:09 +0000 peter1138 (svn r12737) -Codechange: Replace vector with a cut down class to allocate space as necessary. This avoids copying data around for vector's push_back() function.
Tue, 15 Apr 2008 00:47:19 +0000 richk (svn r12715) [NewGRF_ports] -Sync: with trunk r12351:12644. NewGRF_ports
Mon, 14 Apr 2008 21:21:10 +0000 rubidium (svn r12712) [NoAI] -Sync with trunk r12672:12711. noai
Mon, 14 Apr 2008 19:54:33 +0000 rubidium (svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable.
Sun, 13 Apr 2008 19:25:14 +0000 rubidium (svn r12695) -Codechange: only allocate window structs when needed. Based on a patch by Alberth.
Sat, 12 Apr 2008 21:38:49 +0000 rubidium (svn r12673) [NoAI] -Sync: with trunk r12596:12672. Note that due to the order rewrite AIOrder.ChangeOrder does currently not work as expected. noai
Tue, 19 Jun 2007 07:21:01 +0000 celestar (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk gamebalance
Wed, 13 Jun 2007 12:05:56 +0000 celestar (svn r10136) [gamebalance] -Sync: r9900:10100 from trunk gamebalance
Wed, 13 Jun 2007 11:45:14 +0000 celestar (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk gamebalance
Tue, 12 Jun 2007 11:56:35 +0000 celestar (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk gamebalance
Thu, 19 Apr 2007 14:43:25 +0000 celestar (svn r9674) [gamebalance] -Sync: r9322:9420 from trunk gamebalance
Wed, 21 Mar 2007 11:46:54 +0000 celestar (svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs. gamebalance