Wed, 22 Mar 2006 22:38:29 +0000 |
matthijs |
(svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
0.4
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Sun, 09 Sep 2007 22:35:21 +0000 |
rubidium |
(svn r11077) [0.5] -Fix: Possible NULL pointer dereference.
0.5
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Sun, 03 Dec 2006 17:27:43 +0000 |
matthijs |
(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
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Sat, 28 Oct 2006 11:43:56 +0000 |
tron |
(svn r6982) Use the pool macros for the Sign pool
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Sat, 26 Aug 2006 19:29:35 +0000 |
truelight |
(svn r6153) -Codechange: DeleteSign removes a sign from the pool
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Sat, 26 Aug 2006 14:22:54 +0000 |
truelight |
(svn r6137) -Codechange: some very minor cleanups:
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Tue, 22 Aug 2006 18:15:17 +0000 |
truelight |
(svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID
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Tue, 22 Aug 2006 16:38:50 +0000 |
truelight |
(svn r6050) -Codechange: mass-renamed SignStruct -> Sign and ss -> si. Now functions and variables all match eachother
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Tue, 22 Aug 2006 15:33:35 +0000 |
truelight |
(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
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Tue, 22 Aug 2006 14:38:37 +0000 |
rubidium |
(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
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Tue, 18 Apr 2006 18:48:50 +0000 |
peter1138 |
(svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up.
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Mon, 10 Apr 2006 07:15:58 +0000 |
tron |
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
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Mon, 20 Feb 2006 19:43:26 +0000 |
Darkvater |
(svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION
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Sat, 24 Dec 2005 20:51:21 +0000 |
tron |
(svn r3337) Remove an unused variable and add 2 times static
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Sat, 24 Dec 2005 10:16:34 +0000 |
tron |
(svn r3331) CMD_PLACE_SIGN doesn't use p1, so don't pass anything seemingly meaningful
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Sat, 30 Jul 2005 15:25:49 +0000 |
tron |
(svn r2759) Remove unused #includes and files
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Sun, 24 Jul 2005 14:12:37 +0000 |
tron |
(svn r2701) Insert Id tags into all source files
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Fri, 22 Jul 2005 07:02:20 +0000 |
tron |
(svn r2673) Include functions.h directly, not globally via openttd.h
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Thu, 21 Jul 2005 19:36:43 +0000 |
tron |
(svn r2664) Remove depedency on player.h from variables.h
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Thu, 21 Jul 2005 18:44:27 +0000 |
tron |
(svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
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Fri, 24 Jun 2005 12:38:35 +0000 |
tron |
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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Thu, 02 Jun 2005 19:30:21 +0000 |
Darkvater |
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
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Mon, 30 May 2005 22:16:05 +0000 |
Darkvater |
(svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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Tue, 17 May 2005 19:36:36 +0000 |
Darkvater |
(svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well.
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Tue, 17 May 2005 18:50:07 +0000 |
Darkvater |
(svn r2340) - Fix (Regression): [ 1203731 ] Signs don't work in multiplayer, unwanted remains of the _decode_parameters to _cmd_text move.
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Sun, 15 May 2005 18:50:55 +0000 |
tron |
(svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
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Thu, 12 May 2005 00:11:37 +0000 |
Darkvater |
(svn r2297) - CodeChange: server-check the next batch of commands.
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Sat, 26 Mar 2005 21:22:29 +0000 |
truelight |
(svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
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Tue, 22 Feb 2005 22:29:19 +0000 |
Darkvater |
(svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that.
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Sun, 06 Feb 2005 20:53:31 +0000 |
tron |
(svn r1832) Next byte -> char iteration: custom names
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Fri, 04 Feb 2005 14:45:32 +0000 |
truelight |
(svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)
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Fri, 28 Jan 2005 12:21:04 +0000 |
dominik |
(svn r1705) Sign owner variable is a byte, not int32 of course
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Tue, 25 Jan 2005 17:05:38 +0000 |
dominik |
(svn r1673) - Codechange: Removed some redundant comments from r1667
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Tue, 25 Jan 2005 15:38:36 +0000 |
dominik |
(svn r1667) - Feature: Signs are now shown in the color of the player who created them
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Sat, 22 Jan 2005 20:23:18 +0000 |
tron |
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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Wed, 12 Jan 2005 11:54:51 +0000 |
truelight |
(svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron)
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Wed, 12 Jan 2005 11:21:28 +0000 |
truelight |
(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
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