dominik [Mon, 23 Aug 2004 07:50:01 +0000] rev 114
(svn r115) Fix: monorail/maglev became available around 1927
bjarni [Sun, 22 Aug 2004 19:40:50 +0000] rev 113
(svn r114) updated svnup.sh to display merged files (blathijs)
truelight [Sun, 22 Aug 2004 17:35:17 +0000] rev 112
(svn r113) -Update: re-ordered Makefile (filenames are now in alphabetic order again) (Celestar)
truelight [Sun, 22 Aug 2004 15:57:46 +0000] rev 111
(svn r112) -Fix: converted all linebreaks to UNIX-linebreak (\n) (forgot one file)
truelight [Sun, 22 Aug 2004 15:56:56 +0000] rev 110
(svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
orudge [Sun, 22 Aug 2004 15:31:23 +0000] rev 109
(svn r110) Added modified English town name generator
dominik [Sun, 22 Aug 2004 15:25:36 +0000] rev 108
(svn r109) added/heavily modified patch by truesatan: cheat change date
truelight [Sun, 22 Aug 2004 14:44:03 +0000] rev 107
(svn r108) -Fix: anon-union problems on GCC2 compilers
dominik [Sun, 22 Aug 2004 11:47:02 +0000] rev 106
(svn r107) Small fix for compiling without networking
dominik [Sun, 22 Aug 2004 10:23:37 +0000] rev 105
(svn r106) New network core (by sign_de)
Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore)
for easy switching between single and multiplayer. But commandline
shortcuts are still enabled:
-n = autodetect network server
-n [ip] = connect to the server
* udp now uses 2 different ports
- you can run 1 server and serveral clients on one pc
- the clients udp-socket gets unloaded when the
network game starts
- the servers udp-sockets remains online to allow the
network gui to detect itself
* new gameinfo structure
this struct is available for every online/lan game
* dynamic NetworkGameList