darkvater [Fri, 25 Mar 2005 20:15:00 +0000] rev 1566
(svn r2070) - VS.NET: remove all superflouos file compilation directives (inherit setting from project defaults), except for w32dm.c which has to be C++.
Darkvater [Fri, 25 Mar 2005 18:26:49 +0000] rev 1565
(svn r2069) - Feature: [ 1168743 ] save command for console (pkirchhofer)
Darkvater [Fri, 25 Mar 2005 18:11:24 +0000] rev 1564
(svn r2068) - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz)
Darkvater [Fri, 25 Mar 2005 18:04:04 +0000] rev 1563
(svn r2067) - CodeChange: [ 1166931 ] Small OS/2 patch: SVN version detection (orudge)
Darkvater [Fri, 25 Mar 2005 17:30:54 +0000] rev 1562
(svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing.
truelight [Fri, 25 Mar 2005 16:10:33 +0000] rev 1561
(svn r2065) -Fix: reverted revision 2044, because it had more negative effects than positive
pasky [Fri, 25 Mar 2005 16:07:35 +0000] rev 1560
(svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.)
pasky [Fri, 25 Mar 2005 15:31:01 +0000] rev 1559
(svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.)
darkvater [Fri, 25 Mar 2005 15:30:51 +0000] rev 1558
(svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2
Darkvater [Fri, 25 Mar 2005 15:18:00 +0000] rev 1557
(svn r2061) - Set native eol-style on some OS specific files to allow cross-OS diff patching