(svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.)
--- a/engine.c Fri Mar 25 15:30:51 2005 +0000
+++ b/engine.c Fri Mar 25 15:31:01 2005 +0000
@@ -334,8 +334,8 @@
chain_after++;
};
- value = chain_before << 16 | chain_after << 8
- | (chain_before + chain_after + 1);
+ value = chain_before | chain_after << 8
+ | (chain_before + chain_after) << 16;
} else {
value = 1; /* 1 vehicle in the chain */
}