Fri, 25 Mar 2005 15:31:01 +0000 pasky (svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.)
Fri, 25 Mar 2005 15:30:51 +0000 darkvater (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2
Fri, 25 Mar 2005 15:18:00 +0000 Darkvater (svn r2061) - Set native eol-style on some OS specific files to allow cross-OS diff patching
Fri, 25 Mar 2005 14:19:33 +0000 tron (svn r2060) Clean up some string construction and remove now unused macro
Fri, 25 Mar 2005 13:37:37 +0000 truelight (svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from the PF
Fri, 25 Mar 2005 12:07:26 +0000 truelight (svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural)
Fri, 25 Mar 2005 11:32:58 +0000 tron (svn r2057) Add InlineString() to make _userstring construction a bit cleaner.
Fri, 25 Mar 2005 11:03:05 +0000 celestar (svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron
Fri, 25 Mar 2005 10:40:58 +0000 celestar (svn r2055) -CodeChange: Begun introducting StationID
Fri, 25 Mar 2005 09:44:17 +0000 celestar (svn r2054) -CodeChange: Removed an unused enum
Thu, 24 Mar 2005 20:49:17 +0000 darkvater (svn r2053) - Remove VS.NET dependencies from project file and list properly as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB.
Thu, 24 Mar 2005 20:47:21 +0000 darkvater (svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed.
Thu, 24 Mar 2005 19:40:48 +0000 darkvater (svn r2051) - Remove trailing tabs from vs.net project file
Thu, 24 Mar 2005 18:48:20 +0000 miham (svn r2050) Weekly langfile updates
Thu, 24 Mar 2005 17:50:19 +0000 truelight (svn r2049) -Update: updated project files
Thu, 24 Mar 2005 17:33:27 +0000 truelight (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!)
Thu, 24 Mar 2005 17:31:55 +0000 truelight (svn r2047) -Fix: never commit your own personal changes... :(
Thu, 24 Mar 2005 17:03:37 +0000 truelight (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
Thu, 24 Mar 2005 15:15:06 +0000 truelight (svn r2045) -Fix: hopefully fixed the desync problem. Please all test this revision!!
Thu, 24 Mar 2005 14:43:40 +0000 truelight (svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user
Thu, 24 Mar 2005 14:33:05 +0000 truelight (svn r2043) -Fix: committed too many files in the last commit
Thu, 24 Mar 2005 14:31:27 +0000 truelight (svn r2042) -Fix: forgot to remove a printf ;)
Thu, 24 Mar 2005 13:59:44 +0000 truelight (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors)
Thu, 24 Mar 2005 07:48:04 +0000 tron (svn r2040) Readd check that got accidently removed in r2022
Wed, 23 Mar 2005 21:57:10 +0000 tron (svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint
Wed, 23 Mar 2005 20:02:28 +0000 tron (svn r2038) -Fix: A player only received the money for one rail when clearing a tile with 2 rails and signals
Wed, 23 Mar 2005 11:54:20 +0000 tron (svn r2037) uint -> TileIndex, remove pointless casts, const, misc.
Wed, 23 Mar 2005 11:12:17 +0000 tron (svn r2036) Fix FindNearestHanger(), it never worked correctly because 0xFFFF != 65000 and a 16bit number has no 17th bit
Wed, 23 Mar 2005 08:24:13 +0000 tron (svn r2035) - Remove unneeded realloc()
Sun, 20 Mar 2005 08:43:29 +0000 celestar (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful
Sun, 20 Mar 2005 00:32:26 +0000 pasky (svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it.
Sat, 19 Mar 2005 23:23:56 +0000 Celestar (svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge)
Sat, 19 Mar 2005 23:17:59 +0000 celestar (svn r2031) -Fix: Station #256 now gets cargo delivered as well
Sat, 19 Mar 2005 22:45:59 +0000 celestar (svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs
Sat, 19 Mar 2005 22:41:55 +0000 celestar (svn r2029) -Fix: Added files I forgot to svn add the previous commit
Sat, 19 Mar 2005 22:36:13 +0000 celestar (svn r2028) Added detection of SVN version (rev.c generation) for OS/2, updated readme, initial clipboard support (orudge)
Sat, 19 Mar 2005 22:11:21 +0000 miham (svn r2027) Fixed a typo in the brazilian-portuguese language name
Sat, 19 Mar 2005 22:04:59 +0000 miham (svn r2026) Moved brasilian_portuguese to finished languages
Sat, 19 Mar 2005 22:04:36 +0000 miham (svn r2025) Daily langfile changes - 05/03/19
Sat, 19 Mar 2005 21:16:22 +0000 bjarni (svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
Sat, 19 Mar 2005 12:24:51 +0000 miham (svn r2023) Added brazilian-portuguese translation [yet unfinished]
Fri, 18 Mar 2005 07:37:32 +0000 tron (svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and simplify the function
Thu, 17 Mar 2005 23:12:23 +0000 pasky (svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubi?ski <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much.
Thu, 17 Mar 2005 16:31:18 +0000 tron (svn r2020) Reduce code duplication in the minimap code a bit
Thu, 17 Mar 2005 09:59:52 +0000 tron (svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch
Tue, 15 Mar 2005 21:07:09 +0000 tron (svn r2018) Yet another workaround
Tue, 15 Mar 2005 20:07:46 +0000 tron (svn r2017) Explicitly mark SlReadByte as 'inline'
Tue, 15 Mar 2005 19:26:46 +0000 miham (svn r2016) Langfile updates
Tue, 15 Mar 2005 18:31:38 +0000 tron (svn r2015) Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit
Tue, 15 Mar 2005 16:56:05 +0000 tron (svn r2014) Don't manually inline a piece of code
Tue, 15 Mar 2005 14:23:00 +0000 tron (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK)
Tue, 15 Mar 2005 14:06:28 +0000 tron (svn r2012) When making a savegame name, don't append the extension, if it is already there
Tue, 15 Mar 2005 12:21:59 +0000 darkvater (svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2
Tue, 15 Mar 2005 12:21:15 +0000 darkvater (svn r2010) - Fix: [ 1162209 ] Fix OS/2 build (orudge)
Mon, 14 Mar 2005 19:27:19 +0000 darkvater (svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself.
Mon, 14 Mar 2005 18:20:00 +0000 darkvater (svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project files.
Mon, 14 Mar 2005 16:56:05 +0000 matthijs (svn r2007) - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid)
Sun, 13 Mar 2005 17:51:29 +0000 matthijs (svn r2006) - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid)
Sun, 13 Mar 2005 11:47:04 +0000 Darkvater (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now.
Sat, 12 Mar 2005 21:21:47 +0000 Darkvater (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings