--- a/dedicated.c Thu Mar 24 14:31:27 2005 +0000
+++ b/dedicated.c Thu Mar 24 14:33:05 2005 +0000
@@ -302,7 +302,7 @@
#endif
if (cur_ticks >= next_tick) {
-// next_tick += 30;
+ next_tick += 30;
GameLoop();
_screen.dst_ptr = _dedicated_video_mem;
--- a/economy.c Thu Mar 24 14:31:27 2005 +0000
+++ b/economy.c Thu Mar 24 14:33:05 2005 +0000
@@ -1346,6 +1346,9 @@
assert(v->current_order.type == OT_LOADING);
v->cur_speed = 0;
+ old_player = _current_player;
+ _current_player = v->owner;
+
st = GetStation(last_visited = v->last_station_visited);
for (; v != NULL; v = v->next) {
@@ -1452,9 +1455,6 @@
TriggerVehicle(v, VEHICLE_TRIGGER_EMPTY);
}
- old_player = _current_player;
- _current_player = v->owner;
-
if (result != 0) {
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
--- a/engine.c Thu Mar 24 14:31:27 2005 +0000
+++ b/engine.c Thu Mar 24 14:33:05 2005 +0000
@@ -567,8 +567,6 @@
RealSpriteGroup *rsg;
byte new_random_bits;
- assert(_current_player >= MAX_PLAYERS);
-
_vsg_random_triggers = trigger;
_vsg_bits_to_reseed = 0;
rsg = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh,
--- a/functions.h Thu Mar 24 14:31:27 2005 +0000
+++ b/functions.h Thu Mar 24 14:33:05 2005 +0000
@@ -92,7 +92,7 @@
// * Warning: DO NOT enable this unless you understand what it does
// **************
-#define RANDOM_DEBUG
+//#define RANDOM_DEBUG
#ifdef RANDOM_DEBUG
#define Random() DoRandom(__LINE__, __FILE__)