Tue, 17 May 2005 23:25:18 +0000(svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open
Darkvater [Tue, 17 May 2005 23:25:18 +0000] rev 1843
(svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open

Tue, 17 May 2005 23:08:21 +0000(svn r2347) - Fix (regression): depot window did not get redrawn when a non-train-engine was sold.
Darkvater [Tue, 17 May 2005 23:08:21 +0000] rev 1842
(svn r2347) - Fix (regression): depot window did not get redrawn when a non-train-engine was sold.

Tue, 17 May 2005 20:59:29 +0000(svn r2346) - Fix: Have the windows installer also delete any spritecache.xx files on uninstall
Darkvater [Tue, 17 May 2005 20:59:29 +0000] rev 1841
(svn r2346) - Fix: Have the windows installer also delete any spritecache.xx files on uninstall

Tue, 17 May 2005 20:58:58 +0000(svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't support it. Only valid ones are signs (delete) and waypoints (rename to default).
Darkvater [Tue, 17 May 2005 20:58:58 +0000] rev 1840
(svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't support it. Only valid ones are signs (delete) and waypoints (rename to default).

Tue, 17 May 2005 20:54:05 +0000(svn r2344) - Fix (regression): [ 1197216 ] Error: !invalid string id 0 in GetString. Dedicated server also had the endgame window shown and because now it is properly no-player anymore it crashed.
Darkvater [Tue, 17 May 2005 20:54:05 +0000] rev 1839
(svn r2344) - Fix (regression): [ 1197216 ] Error: !invalid string id 0 in GetString. Dedicated server also had the endgame window shown and because now it is properly no-player anymore it crashed.

Tue, 17 May 2005 20:52:52 +0000(svn r2343) - Fix (regression): dedicated server caused desyncs with its commands, because the player sent over the network is OWNER_SPECTATOR as well, which on clients cannot execute anything. So *hack*hack* it into temporarily player 0.
Darkvater [Tue, 17 May 2005 20:52:52 +0000] rev 1838
(svn r2343) - Fix (regression): dedicated server caused desyncs with its commands, because the player sent over the network is OWNER_SPECTATOR as well, which on clients cannot execute anything. So *hack*hack* it into temporarily player 0.

Tue, 17 May 2005 19:36:36 +0000(svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well.
Darkvater [Tue, 17 May 2005 19:36:36 +0000] rev 1837
(svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well.

Tue, 17 May 2005 19:08:27 +0000(svn r2341) [Translations] Updated to 2005-04-17 (74 strs / 6 langs)
miham [Tue, 17 May 2005 19:08:27 +0000] rev 1836
(svn r2341) [Translations] Updated to 2005-04-17 (74 strs / 6 langs)

Tue, 17 May 2005 18:50:07 +0000(svn r2340) - Fix (Regression): [ 1203731 ] Signs don't work in multiplayer, unwanted remains of the _decode_parameters to _cmd_text move.
Darkvater [Tue, 17 May 2005 18:50:07 +0000] rev 1835
(svn r2340) - Fix (Regression): [ 1203731 ] Signs don't work in multiplayer, unwanted remains of the _decode_parameters to _cmd_text move.

Tue, 17 May 2005 18:22:59 +0000(svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected.
Darkvater [Tue, 17 May 2005 18:22:59 +0000] rev 1834
(svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected.