(svn r2343) - Fix (regression): dedicated server caused desyncs with its commands, because the player sent over the network is OWNER_SPECTATOR as well, which on clients cannot execute anything. So *hack*hack* it into temporarily player 0.
--- a/command.c Tue May 17 19:36:36 2005 +0000
+++ b/command.c Tue May 17 20:52:52 2005 +0000
@@ -476,10 +476,16 @@
}
#ifdef ENABLE_NETWORK
- // If we are in network, and the command is not from the network
- // send it to the command-queue and abort execution
+ /** If we are in network, and the command is not from the network
+ * send it to the command-queue and abort execution
+ * If we are a dedicated server temporarily switch local player, otherwise
+ * the other parties won't be able to execute our command and will desync.
+ * @todo Rewrite dedicated server to something more than a dirty hack!
+ */
if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
+ if (_network_dedicated) _local_player = 0;
NetworkSend_Command(tile, p1, p2, cmd, callback);
+ if (_network_dedicated) _local_player = OWNER_SPECTATOR;
_docommand_recursive = 0;
_cmd_text = NULL;
return true;