Sat, 03 Feb 2007 09:54:42 +0000(svn r8551) -Fix (r7759): Use ${} instead of $() for variables.
maedhros [Sat, 03 Feb 2007 09:54:42 +0000] rev 6174
(svn r8551) -Fix (r7759): Use ${} instead of $() for variables.

Sat, 03 Feb 2007 09:05:43 +0000(svn r8550) -Fix
tron [Sat, 03 Feb 2007 09:05:43 +0000] rev 6173
(svn r8550) -Fix

Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated

Sat, 03 Feb 2007 08:30:22 +0000(svn r8549) -Fix
tron [Sat, 03 Feb 2007 08:30:22 +0000] rev 6172
(svn r8549) -Fix

Do not check whether the end of the depot array has been reached when building an aircraft. This cannot happen, just assert it really does not happen

Sat, 03 Feb 2007 07:54:13 +0000(svn r8548) -Fix
tron [Sat, 03 Feb 2007 07:54:13 +0000] rev 6171
(svn r8548) -Fix

Remove redundant second retrieval of the AircraftVehicleInfo when building an aircraft

Sat, 03 Feb 2007 07:47:00 +0000(svn r8547) -Fix
tron [Sat, 03 Feb 2007 07:47:00 +0000] rev 6170
(svn r8547) -Fix

Remove redundant second retrieval of the station and airport when building an aircraft

Fri, 02 Feb 2007 23:16:58 +0000(svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive booleans.
rubidium [Fri, 02 Feb 2007 23:16:58 +0000] rev 6169
(svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive booleans.

Fri, 02 Feb 2007 21:32:58 +0000(svn r8544) -Codechange: move game list related function/struct declarations to network_gamelist.h
rubidium [Fri, 02 Feb 2007 21:32:58 +0000] rev 6168
(svn r8544) -Codechange: move game list related function/struct declarations to network_gamelist.h

Fri, 02 Feb 2007 21:04:50 +0000(svn r8543) -Codechange: make a real difference between querying the server via UDP and TCP.
rubidium [Fri, 02 Feb 2007 21:04:50 +0000] rev 6167
(svn r8543) -Codechange: make a real difference between querying the server via UDP and TCP.

Fri, 02 Feb 2007 20:57:03 +0000(svn r8542) -Codechange (Fix?): tweak the gamelist requery timeout so more servers are found for slow network connections.
rubidium [Fri, 02 Feb 2007 20:57:03 +0000] rev 6166
(svn r8542) -Codechange (Fix?): tweak the gamelist requery timeout so more servers are found for slow network connections.

Fri, 02 Feb 2007 20:20:56 +0000(svn r8540) -Fix[YAPF]: Assert when buoy is placed on NE or NW map edge (Dan)
KUDr [Fri, 02 Feb 2007 20:20:56 +0000] rev 6165
(svn r8540) -Fix[YAPF]: Assert when buoy is placed on NE or NW map edge (Dan)