--- a/src/aircraft_cmd.cpp Fri Feb 02 23:16:58 2007 +0000
+++ b/src/aircraft_cmd.cpp Sat Feb 03 07:47:00 2007 +0000
@@ -210,7 +210,6 @@
Vehicle *vl[3];
UnitID unit_num;
const AircraftVehicleInfo *avi;
- const AirportFTAClass* ap;
if (!IsEngineBuildable(p1, VEH_Aircraft, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
@@ -226,8 +225,9 @@
avi = AircraftVehInfo(p1);
// Prevent building aircraft types at places which can't handle them
- ap = GetAirport(GetStationByTile(tile)->airport_type);
- if ((avi->subtype & AIR_CTOL ? HELICOPTERS_ONLY : AIRCRAFT_ONLY) == ap->acc_planes) {
+ const Station* st = GetStationByTile(tile);
+ const AirportFTAClass* apc = GetAirport(st->airport_type);
+ if ((avi->subtype & AIR_CTOL ? HELICOPTERS_ONLY : AIRCRAFT_ONLY) == apc->acc_planes) {
return CMD_ERROR;
}
@@ -348,8 +348,6 @@
* layout for #th position of depot. Since layout must start with a listing
* of all depots, it is simple */
{
- const Station* st = GetStationByTile(tile);
- const AirportFTAClass* apc = GetAirport(st->airport_type);
uint i;
for (i = 0; i < apc->nof_depots; i++) {