Fri, 16 Mar 2007 12:03:49 +0000(svn r9253) [gamebalance] -Feature: The economic activity is now displayed in the town directory. It is also possible to sort by it (and the total economic output of a town). gamebalance
celestar [Fri, 16 Mar 2007 12:03:49 +0000] rev 9891
(svn r9253) [gamebalance] -Feature: The economic activity is now displayed in the town directory. It is also possible to sort by it (and the total economic output of a town).

Wed, 14 Mar 2007 11:15:58 +0000(svn r9170) [gamebalance] -Feature: Show the economic status of the town in the view window gamebalance
celestar [Wed, 14 Mar 2007 11:15:58 +0000] rev 9890
(svn r9170) [gamebalance] -Feature: Show the economic status of the town in the view window

Wed, 14 Mar 2007 10:00:56 +0000(svn r9165) [gamebalance] -Add: Towns now have different levels of wealth. Alas, it doesn't have any influence either up to now gamebalance
celestar [Wed, 14 Mar 2007 10:00:56 +0000] rev 9889
(svn r9165) [gamebalance] -Add: Towns now have different levels of wealth. Alas, it doesn't have any influence either up to now

Tue, 13 Mar 2007 22:03:23 +0000(svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map gamebalance
celestar [Tue, 13 Mar 2007 22:03:23 +0000] rev 9888
(svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map

Tue, 13 Mar 2007 21:49:33 +0000(svn r9150) [gamebalance] -Add: a function to compute the n-th root of a FixedT. gamebalance
celestar [Tue, 13 Mar 2007 21:49:33 +0000] rev 9887
(svn r9150) [gamebalance] -Add: a function to compute the n-th root of a FixedT.

Tue, 13 Mar 2007 16:04:23 +0000(svn r9143) [gamebalance] -Codechange: Class housekeeping (make a member private) and put the activity level in a separate base class, because other entities like towns will need it as well. gamebalance
celestar [Tue, 13 Mar 2007 16:04:23 +0000] rev 9886
(svn r9143) [gamebalance] -Codechange: Class housekeeping (make a member private) and put the activity level in a separate base class, because other entities like towns will need it as well.

Tue, 13 Mar 2007 15:46:40 +0000(svn r9141) [gamebalance] -Add: Random events that can occur monthly and affect the economy as a whole (i.e. are not local to a town or industry) gamebalance
celestar [Tue, 13 Mar 2007 15:46:40 +0000] rev 9885
(svn r9141) [gamebalance] -Add: Random events that can occur monthly and affect the economy as a whole (i.e. are not local to a town or industry)

Tue, 13 Mar 2007 12:28:01 +0000(svn r9139) [gamebalance] -Add: Cyclic Modifications to the economic activity based on the works of Kondratiev and Juglar gamebalance
celestar [Tue, 13 Mar 2007 12:28:01 +0000] rev 9884
(svn r9139) [gamebalance] -Add: Cyclic Modifications to the economic activity based on the works of Kondratiev and Juglar

Tue, 13 Mar 2007 12:04:38 +0000(svn r9136) [gamebalance] -Fix(r9135): Committed too much in previous commit gamebalance
celestar [Tue, 13 Mar 2007 12:04:38 +0000] rev 9883
(svn r9136) [gamebalance] -Fix(r9135): Committed too much in previous commit

Tue, 13 Mar 2007 12:03:24 +0000(svn r9135) [gamebalance] -Fix(r9026): Buffer overflows in multiplications of FixedT gamebalance
celestar [Tue, 13 Mar 2007 12:03:24 +0000] rev 9882
(svn r9135) [gamebalance] -Fix(r9026): Buffer overflows in multiplications of FixedT