(svn r9165) [gamebalance] -Add: Towns now have different levels of wealth. Alas, it doesn't have any influence either up to now
--- a/src/economy_new.cpp Tue Mar 13 22:03:23 2007 +0000
+++ b/src/economy_new.cpp Wed Mar 14 10:00:56 2007 +0000
@@ -22,7 +22,7 @@
FOR_ALL_TOWNS(t) {
total_activity += (t->GetActivity() * t->population * m_activity_level);
- DEBUG(eco, 6, "Obtained EAL of %f, total %f", (double)t->GetActivity());
+ DEBUG(eco, 6, "Obtained EAL of %f", (double)t->GetActivity());
}
DEBUG(eco, 5, "Global EAL is %f", (double)m_activity_level * GetWorldPopulation());
--- a/src/town.h Tue Mar 13 22:03:23 2007 +0000
+++ b/src/town.h Wed Mar 14 10:00:56 2007 +0000
@@ -88,7 +88,7 @@
template <typename T>
void SetActivity(T level)
{
- DEBUG(eco, 7, "Setting EAL of town %d [0x%x], to %f", index, xy, (double)level);
+ DEBUG(eco, 7, "Setting EAL of town %d [0x%x] to %f", index, xy, (double)level);
m_activity_level = level;
}
};
--- a/src/town_cmd.cpp Tue Mar 13 22:03:23 2007 +0000
+++ b/src/town_cmd.cpp Wed Mar 14 10:00:56 2007 +0000
@@ -962,9 +962,22 @@
t->exclusive_counter = 0;
t->statues = 0;
- FixedT<int32, 16> activity = 1;
+ FixedT<int32, 12> activity;
+ int r = InteractiveRandom() % 20;
+ switch (r) {
+ case 0: /* A very poor town */
+ activity = 5 + RandomRange(2); break;
+ case 1: case 2: case 3: /* A poor town */
+ activity = 7 + RandomRange(2); break;
+ case 16: case 17: case 18: /* A rich town */
+ activity = 12 + RandomRange(3); break;
+ case 19: /* A very rich town */
+ activity = 14 + RandomRange(6); break;
+ default: /* normal towns */
+ activity = 9 + RandomRange(3); break;
+ }
- t->SetActivity(activity);
+ t->SetActivity(activity / 10);
t->townnametype = SPECSTR_TOWNNAME_START + _opt.town_name;
t->townnameparts = townnameparts;