src/economy_new.cpp
author celestar
Wed, 14 Mar 2007 10:00:56 +0000
branchgamebalance
changeset 9889 cfd2278f9099
parent 9888 7cf72895ca8c
child 9901 a922f277ebfd
permissions -rw-r--r--
(svn r9165) [gamebalance] -Add: Towns now have different levels of wealth. Alas, it doesn't have any influence either up to now
9881
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
     1
/* $Id$ */
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
     2
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
     3
/** @file */
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
     4
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
     5
#include "economy_new.h"
9888
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
     6
#include "town.h"
9881
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
     7
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
     8
/** The global economy */
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
     9
CEconomy *_eco;
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
    10
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
    11
/**
9888
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    12
 * Adjust the global activity level by the cumulative activity level of all towns.
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    13
 * This is to iron out the difference between the sum of all economic activites of
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    14
 * all towns and the the product of the economic activity per capita times the
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    15
 * population of the map.
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    16
 */
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    17
void CEconomy::AdjustActivityByTowns()
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    18
{
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    19
	Town *t;
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    20
	FixedT<int64, 16> total_activity = 0;
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    21
	FixedT<int64, 16> old_activity = m_activity_level;
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    22
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    23
	FOR_ALL_TOWNS(t) {
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    24
		total_activity += (t->GetActivity() * t->population * m_activity_level);
9889
cfd2278f9099 (svn r9165) [gamebalance] -Add: Towns now have different levels of wealth. Alas, it doesn't have any influence either up to now
celestar
parents: 9888
diff changeset
    25
		DEBUG(eco, 6, "Obtained EAL of %f", (double)t->GetActivity());
9888
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    26
	}
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    27
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    28
	DEBUG(eco, 5, "Global EAL is             %f", (double)m_activity_level * GetWorldPopulation());
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    29
	DEBUG(eco, 5, "Total EAL of all towns is %f", (double)total_activity);
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    30
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    31
	m_activity_level = total_activity / GetWorldPopulation();
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    32
	DEBUG(eco, 4, "Adjusting global EAL to %f (ratio %f)", (double)m_activity_level, (double)(m_activity_level/old_activity));
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    33
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    34
	FOR_ALL_TOWNS(t) t->SetActivity(t->GetActivity() * old_activity / m_activity_level);
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    35
}
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    36
7cf72895ca8c (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
celestar
parents: 9881
diff changeset
    37
/**
9881
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
    38
 * Starts a new economy. As there can always be only one economy in place,
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
    39
 * deletes the one that is currently active
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
    40
 */
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
    41
void InitializeEconomy()
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
    42
{
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
    43
	delete _eco;
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
    44
	_eco = new CEconomy;
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
    45
	assert(_eco != NULL);
fbb3eab0e186 (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
celestar
parents:
diff changeset
    46
}