src/town_cmd.cpp
Wed, 14 Mar 2007 10:00:56 +0000 celestar (svn r9165) [gamebalance] -Add: Towns now have different levels of wealth. Alas, it doesn't have any influence either up to now gamebalance
Tue, 13 Mar 2007 22:03:23 +0000 celestar (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map gamebalance
Sun, 06 Apr 2008 23:07:42 +0000 rubidium (svn r12597) [NoAI] -Sync: with trunk r12501:12596. noai
Mon, 31 Mar 2008 07:50:27 +0000 rubidium (svn r12503) [NoAI] -Sync: with trunk r12461:12501. noai
Fri, 28 Mar 2008 10:32:55 +0000 rubidium (svn r12462) [NoAI] -Sync: with trunk r12304:12461. noai
Fri, 22 Feb 2008 00:25:54 +0000 glx (svn r12211) [NoAI] -Sync: with trunk r12050:12209 noai
Sun, 03 Feb 2008 20:17:54 +0000 rubidium (svn r12051) [NoAI] -Sync: with trunk (r11795:12050). noai
Wed, 09 Jan 2008 18:11:12 +0000 rubidium (svn r11796) [NoAI] -Sync: with trunk r11502:11795. noai
Fri, 23 Nov 2007 16:59:30 +0000 rubidium (svn r11503) [NoAI] -Sync: with trunk r11308:11502. noai
Sat, 20 Oct 2007 10:42:28 +0000 truelight (svn r11309) [NoAI] -Sync: with trunk r11145:11308. noai
Sat, 06 Oct 2007 22:30:24 +0000 glx (svn r11221) [NoAI] -Sync: with trunk r11145:11220 noai
Sun, 23 Sep 2007 07:37:38 +0000 rubidium (svn r11146) [NoAI] -Sync: with trunk r11035:11045. noai
Sun, 02 Sep 2007 11:17:33 +0000 rubidium (svn r11036) [NoAI] -Sync: with trunk r10774:11035. noai
Fri, 03 Aug 2007 22:09:42 +0000 rubidium (svn r10775) [NoAI] -Sync: with trunk r10535:r10774. noai
Fri, 13 Jul 2007 09:18:50 +0000 truelight (svn r10533) [NoAI] -Sync with trunk r10460:r10532. noai
Sat, 07 Jul 2007 09:20:52 +0000 rubidium (svn r10461) [NoAI] -Sync with trunk r10349:r10460. noai
Tue, 26 Jun 2007 23:40:58 +0000 glx (svn r10350) [NoAI] -Sync with trunk r10194:10349 noai
Sun, 17 Jun 2007 21:31:00 +0000 rubidium (svn r10195) [NoAI] -Sync: with trunk r10119:10194. noai
Tue, 12 Jun 2007 18:02:11 +0000 glx (svn r10118) [NoAI] -Sync with trunk r10015:r10096 noai
Fri, 01 Jun 2007 20:54:09 +0000 rubidium (svn r10016) [NoAI] -Sync with trunk r9914:r10015. noai
Fri, 25 May 2007 00:25:08 +0000 glx (svn r9915) [NoAI] -Sync with trunk -r9815:9914 noai
Wed, 09 May 2007 20:22:49 +0000 rubidium (svn r9816) [NoAI] -Sync with trunk r9712:9815 except r9759 (MorphOS threading) because that needs special attention. noai
Sun, 22 Apr 2007 19:06:48 +0000 rubidium (svn r9713) [NoAI] -Sync with trunk (r9631:9712). noai
Sun, 15 Apr 2007 00:23:24 +0000 rubidium (svn r9632) [NoAI] -Sync with trunk r9574:9631. noai
Sun, 08 Apr 2007 14:46:55 +0000 glx (svn r9575) [NoAI] -Sync with trunk r9504:9574 noai
Sat, 24 Mar 2007 15:19:35 +0000 truelight (svn r9431) [NoAI] -Sync with trunk r9394:9430 noai
Thu, 22 Mar 2007 02:32:43 +0000 glx (svn r9396) [NoAI] -Sync with trunk r9362:9393 noai
Mon, 19 Mar 2007 12:49:27 +0000 truelight (svn r9323) [NoAI] -Sync with trunk r9206:9322 noai
Tue, 13 Mar 2007 13:07:17 +0000 truelight (svn r9140) [NoAI] -Remove: both 'default' and 'trolly' AI noai
Sun, 06 Apr 2008 23:49:45 +0000 smatz (svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify compiler's decisions about inlining
Sun, 06 Apr 2008 22:32:20 +0000 rubidium (svn r12596) -Feature: show what cargos a station could be supplied with. Patch by Roujin.
Fri, 04 Apr 2008 16:52:29 +0000 smatz (svn r12564) -Fix: towns couldn't terraform when inflation rised terraform prices enough
Fri, 04 Apr 2008 15:48:15 +0000 smatz (svn r12562) -Cleanup: variable scope in terraform_cmd.cpp
Fri, 04 Apr 2008 15:10:54 +0000 smatz (svn r12561) -Fix: do not affect town rating change by the order in which we examine stations
Fri, 04 Apr 2008 14:53:06 +0000 smatz (svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style
Thu, 03 Apr 2008 19:55:40 +0000 smatz (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
Tue, 01 Apr 2008 16:27:01 +0000 skidd13 (svn r12534) -Feature: Add a new type of town road layouts - random for each town
Mon, 31 Mar 2008 15:10:24 +0000 skidd13 (svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
Mon, 31 Mar 2008 06:42:26 +0000 rubidium (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
Mon, 31 Mar 2008 00:06:17 +0000 rubidium (svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
Fri, 28 Mar 2008 08:53:36 +0000 rubidium (svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
Tue, 18 Mar 2008 12:28:21 +0000 skidd13 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
Wed, 20 Feb 2008 19:34:53 +0000 smatz (svn r12201) -Fix (r12060): compilation warnings - uninitialized variable when compiling with assert disabled
Wed, 20 Feb 2008 17:49:50 +0000 frosch (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
Mon, 18 Feb 2008 16:11:31 +0000 smatz (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
Sat, 16 Feb 2008 17:54:29 +0000 smatz (svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town
Sat, 16 Feb 2008 17:10:14 +0000 smatz (svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts)
Tue, 05 Feb 2008 00:30:58 +0000 smatz (svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse()
Mon, 04 Feb 2008 23:24:22 +0000 smatz (svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
Mon, 04 Feb 2008 22:15:48 +0000 smatz (svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
Thu, 31 Jan 2008 21:16:40 +0000 peter1138 (svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing.
Wed, 30 Jan 2008 17:31:39 +0000 skidd13 (svn r12021) -Cleanup: Make some parts of the town growth a bit more descriptive
Sat, 19 Jan 2008 14:00:04 +0000 rubidium (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames.
Wed, 16 Jan 2008 02:53:55 +0000 belugas (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
Tue, 15 Jan 2008 00:03:48 +0000 glx (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
Mon, 14 Jan 2008 18:19:29 +0000 belugas (svn r11851) -Codechange: A few magic numbers removal, plus a little code style
Sun, 13 Jan 2008 13:36:01 +0000 rubidium (svn r11832) -Codechange: get rid of (quite) some VARDEFs.
Sun, 13 Jan 2008 01:21:35 +0000 rubidium (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
Sat, 12 Jan 2008 19:58:06 +0000 peter1138 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
Sat, 12 Jan 2008 14:10:35 +0000 rubidium (svn r11818) -Codechange: split player.h into smaller pieces.