(svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing.
--- a/src/town_cmd.cpp Thu Jan 31 18:44:28 2008 +0000
+++ b/src/town_cmd.cpp Thu Jan 31 21:16:40 2008 +0000
@@ -1189,7 +1189,7 @@
/* Don't allow building over roads of other cities */
if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t) {
_grow_town_result = GROWTH_SUCCEED;
- } else if (_game_mode == GM_EDITOR) {
+ } else if (IsTileOwner(tile, OWNER_NONE) && _game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
* owner :) (happy happy happy road now) */
SetTileOwner(tile, OWNER_TOWN);
--- a/src/unmovable_cmd.cpp Thu Jan 31 18:44:28 2008 +0000
+++ b/src/unmovable_cmd.cpp Thu Jan 31 21:16:40 2008 +0000
@@ -264,6 +264,8 @@
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (IsStatue(tile)) {
+ if (flags & DC_AUTO) return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
+
TownID town = GetStatueTownID(tile);
ClrBit(GetTown(town)->statues, _current_player);
InvalidateWindow(WC_TOWN_AUTHORITY, town);