Sat, 25 Nov 2006 08:27:44 +0000(svn r7256) -Translation: [FS#408] Turkish lang file massive update (jnmbk)
KUDr [Sat, 25 Nov 2006 08:27:44 +0000] rev 5158
(svn r7256) -Translation: [FS#408] Turkish lang file massive update (jnmbk)

Fri, 24 Nov 2006 21:37:08 +0000(svn r7255) -Comments added for CBlobBaseSimple, CBlobT classes
KUDr [Fri, 24 Nov 2006 21:37:08 +0000] rev 5157
(svn r7255) -Comments added for CBlobBaseSimple, CBlobT classes

Fri, 24 Nov 2006 20:47:29 +0000(svn r7254) -Fix (r7250): move unicode glyph map initialisation to just before newgrf files are loaded, else newgrf glyphs will be cleared out too. (thanks Hadez)
peter1138 [Fri, 24 Nov 2006 20:47:29 +0000] rev 5156
(svn r7254) -Fix (r7250): move unicode glyph map initialisation to just before newgrf files are loaded, else newgrf glyphs will be cleared out too. (thanks Hadez)

Fri, 24 Nov 2006 18:39:22 +0000(svn r7250) -Codechange: Shuffle sprite loading and character width caching around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.
peter1138 [Fri, 24 Nov 2006 18:39:22 +0000] rev 5155
(svn r7250) -Codechange: Shuffle sprite loading and character width caching around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.

Fri, 24 Nov 2006 18:37:40 +0000(svn r7249) -Fix (r7248): Missed a free()...
peter1138 [Fri, 24 Nov 2006 18:37:40 +0000] rev 5154
(svn r7249) -Fix (r7248): Missed a free()...

Fri, 24 Nov 2006 18:35:59 +0000(svn r7248) -Codechange: Support reinitializing the unicode glyph map.
peter1138 [Fri, 24 Nov 2006 18:35:59 +0000] rev 5153
(svn r7248) -Codechange: Support reinitializing the unicode glyph map.

Fri, 24 Nov 2006 13:18:14 +0000(svn r7247) -Translation: czech lang file massive update - use proper diacritics (Hadez)
KUDr [Fri, 24 Nov 2006 13:18:14 +0000] rev 5152
(svn r7247) -Translation: czech lang file massive update - use proper diacritics (Hadez)

Fri, 24 Nov 2006 12:39:13 +0000(svn r7246) -Codechange: Always reload sprite and NewGRF data when loading or starting a game, instead of only when the climate type is different.
peter1138 [Fri, 24 Nov 2006 12:39:13 +0000] rev 5151
(svn r7246) -Codechange: Always reload sprite and NewGRF data when loading or starting a game, instead of only when the climate type is different.

Thu, 23 Nov 2006 21:19:43 +0000(svn r7242) -Fix: Don't load 1-byte pseudo sprites, as used in some NewGRF sets. If the sprite is ever drawn this will result in a "missing sprite" error instead of undefined misbehaviour leading to segmentation faults...
peter1138 [Thu, 23 Nov 2006 21:19:43 +0000] rev 5150
(svn r7242) -Fix: Don't load 1-byte pseudo sprites, as used in some NewGRF sets. If the sprite is ever drawn this will result in a "missing sprite" error instead of undefined misbehaviour leading to segmentation faults...

Wed, 22 Nov 2006 23:25:31 +0000(svn r7241) -Fix: czech town name generator now uses proper diacritics (Hadez)
KUDr [Wed, 22 Nov 2006 23:25:31 +0000] rev 5149
(svn r7241) -Fix: czech town name generator now uses proper diacritics (Hadez)