main_gui.c
Sat, 26 Mar 2005 21:22:29 +0000 truelight (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
Sat, 26 Mar 2005 12:08:56 +0000 truelight (svn r2075) -Fix: added missing breaks in switches
Thu, 24 Mar 2005 17:03:37 +0000 truelight (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
Sat, 12 Mar 2005 21:21:47 +0000 Darkvater (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
Tue, 22 Feb 2005 14:52:20 +0000 Darkvater (svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h)
Mon, 21 Feb 2005 18:59:54 +0000 Darkvater (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
Sun, 13 Feb 2005 11:18:02 +0000 tron (svn r1867) Include tables/sprites.h only in files which need it
Sun, 13 Feb 2005 09:42:49 +0000 celestar (svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an
Fri, 11 Feb 2005 17:12:11 +0000 tron (svn r1861) Constify Get(Non)Sprite()
Thu, 10 Feb 2005 12:14:38 +0000 tron (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
Thu, 10 Feb 2005 05:43:30 +0000 tron (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
Mon, 07 Feb 2005 12:32:35 +0000 tron (svn r1840) Repel str_buffr and use local buffers where possible
Sun, 06 Feb 2005 22:25:27 +0000 tron (svn r1833) byte -> char transition: the rest
Sun, 06 Feb 2005 18:30:45 +0000 tron (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers
Sun, 06 Feb 2005 08:18:00 +0000 tron (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
Sun, 30 Jan 2005 16:54:39 +0000 darkvater (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
Sat, 29 Jan 2005 19:45:14 +0000 tron (svn r1722) -Feature: Bigger maps - anyone?
Sat, 29 Jan 2005 12:19:05 +0000 tron (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
Fri, 28 Jan 2005 09:30:19 +0000 dominik (svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed
Tue, 25 Jan 2005 15:38:36 +0000 dominik (svn r1667) - Feature: Signs are now shown in the color of the player who created them
Mon, 24 Jan 2005 23:02:14 +0000 darkvater (svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid
Mon, 24 Jan 2005 21:33:44 +0000 darkvater (svn r1648) -Fix: server can now pause and unpause a game through the console. Use 'pause' and 'unpause'
Sun, 23 Jan 2005 13:09:35 +0000 tron (svn r1610) Remove trailing whitespace (last time ever, i hope)
Sat, 22 Jan 2005 20:23:18 +0000 tron (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
Wed, 19 Jan 2005 20:55:23 +0000 dominik (svn r1571) Feature: Visually enhanced autorail placing
Wed, 19 Jan 2005 19:15:03 +0000 bjarni (svn r1568) made an enum of train subtypes to make the code more readable
Sun, 16 Jan 2005 14:50:01 +0000 tron (svn r1545) Add TileHeight() which returns the height (not multiplied by 8)
Sun, 16 Jan 2005 11:24:58 +0000 tron (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
Sat, 15 Jan 2005 08:58:31 +0000 tron (svn r1520) Trim 134 (!) lines with trailing whitespace ):
Sat, 15 Jan 2005 00:42:01 +0000 darkvater (svn r1515) -Removed the 'close ALL windows' from the toolbar since shift+del does this.
Fri, 14 Jan 2005 22:03:09 +0000 darkvater (svn r1514) -Fix: [1092474] little red box in scenario editor (Celestar). Error box is also shown in scenario editor for terraforming, thus solving the eternally-pulsating-tile problem.
Thu, 13 Jan 2005 20:46:39 +0000 darkvater (svn r1502) -Fix: [1101889] Crash under windows... stupid typo in player_gui.c ^ should've been &
Thu, 13 Jan 2005 16:50:20 +0000 darkvater (svn r1497) -Fix: [1101179] Crash if generating land while industry window is open. This also happened for towns and the land information window
Wed, 12 Jan 2005 11:50:41 +0000 darkvater (svn r1487) -Fix: [1100736] wrong tooltip for place desert button
Wed, 12 Jan 2005 11:21:28 +0000 truelight (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
Tue, 11 Jan 2005 00:54:06 +0000 darkvater (svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
Mon, 10 Jan 2005 14:43:00 +0000 darkvater (svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped year between 1920-2090 as wel as adding defines for it.
Fri, 07 Jan 2005 17:02:43 +0000 tron (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
Mon, 03 Jan 2005 21:26:09 +0000 darkvater (svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place rocks on trees and vice versa
Mon, 03 Jan 2005 20:20:25 +0000 darkvater (svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor
Mon, 03 Jan 2005 19:45:18 +0000 truelight (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
Tue, 28 Dec 2004 09:31:38 +0000 truelight (svn r1286) -Fix: oeps, I clamp'd some numbers wrong :$
Tue, 28 Dec 2004 09:24:02 +0000 truelight (svn r1284) -Fix: Fixed 'money-cheat' (read: bug which could give people a lot of money)
Thu, 23 Dec 2004 20:33:57 +0000 truelight (svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars
Thu, 23 Dec 2004 00:24:44 +0000 darkvater (svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
Wed, 22 Dec 2004 17:37:21 +0000 darkvater (svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain)
Wed, 22 Dec 2004 01:32:30 +0000 darkvater (svn r1214) -Feature: Stickified Industries (list & window), Smallmaps (all three), Stations (list & window) and Towns (list & window). I hope I didn't forget to update a widget somewhere :O
Sun, 19 Dec 2004 19:17:15 +0000 truelight (svn r1176) -Fix: [Network] PlayerBasedMenu's caused crashes when a company went bankrupt
Sun, 19 Dec 2004 15:14:55 +0000 truelight (svn r1174) -Fix: [Network] All strings can now be translated (no more hardcoded strings)
Fri, 17 Dec 2004 17:06:20 +0000 truelight (svn r1146) -Fix: You can no longer change waypoints whom are owned by somebody else
Wed, 15 Dec 2004 23:33:04 +0000 darkvater (svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
Wed, 15 Dec 2004 22:18:54 +0000 tron (svn r1117) Move map arrays and some related macros into their own files map.c and map.h
Wed, 15 Dec 2004 21:13:52 +0000 truelight (svn r1108) -Fix: [Network] Fixed problem around slow clients:
Tue, 14 Dec 2004 21:56:01 +0000 dominik (svn r1092) Fix: Autorail can be accessed with the 'a' hotkey again
Tue, 14 Dec 2004 16:53:38 +0000 dominik (svn r1082) Feature: Chat toolbar
Sun, 12 Dec 2004 22:05:08 +0000 dominik (svn r1040) Fix: All character hotkeys are disabled now when a window for typing is open
Sun, 12 Dec 2004 18:20:05 +0000 dominik (svn r1035) Fix: Added a line that I accidentally deleted in r1033
Sun, 12 Dec 2004 18:06:48 +0000 dominik (svn r1033) -Add: 'l' openes the landscaping toolbar globally
Sun, 12 Dec 2004 17:42:04 +0000 dominik (svn r1030) Some toolbar icons are arranged differently:
Sun, 12 Dec 2004 13:46:10 +0000 truelight (svn r1022) -Fix: [Network] [ 1083690 ] The password dialog made the network