signs.c
Sat, 24 Dec 2005 20:51:21 +0000 tron (svn r3337) Remove an unused variable and add 2 times static
Sat, 24 Dec 2005 10:16:34 +0000 tron (svn r3331) CMD_PLACE_SIGN doesn't use p1, so don't pass anything seemingly meaningful
Sat, 30 Jul 2005 15:25:49 +0000 tron (svn r2759) Remove unused #includes and files
Sun, 24 Jul 2005 14:12:37 +0000 tron (svn r2701) Insert Id tags into all source files
Fri, 22 Jul 2005 07:02:20 +0000 tron (svn r2673) Include functions.h directly, not globally via openttd.h
Thu, 21 Jul 2005 19:36:43 +0000 tron (svn r2664) Remove depedency on player.h from variables.h
Thu, 21 Jul 2005 18:44:27 +0000 tron (svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
Fri, 24 Jun 2005 12:38:35 +0000 tron (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
Thu, 02 Jun 2005 19:30:21 +0000 Darkvater (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
Mon, 30 May 2005 22:16:05 +0000 Darkvater (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Tue, 17 May 2005 19:36:36 +0000 Darkvater (svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well.
Tue, 17 May 2005 18:50:07 +0000 Darkvater (svn r2340) - Fix (Regression): [ 1203731 ] Signs don't work in multiplayer, unwanted remains of the _decode_parameters to _cmd_text move.
Sun, 15 May 2005 18:50:55 +0000 tron (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
Thu, 12 May 2005 00:11:37 +0000 Darkvater (svn r2297) - CodeChange: server-check the next batch of commands.
Sat, 26 Mar 2005 21:22:29 +0000 truelight (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
Tue, 22 Feb 2005 22:29:19 +0000 Darkvater (svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that.
Sun, 06 Feb 2005 20:53:31 +0000 tron (svn r1832) Next byte -> char iteration: custom names
Fri, 04 Feb 2005 14:45:32 +0000 truelight (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)
Fri, 28 Jan 2005 12:21:04 +0000 dominik (svn r1705) Sign owner variable is a byte, not int32 of course
Tue, 25 Jan 2005 17:05:38 +0000 dominik (svn r1673) - Codechange: Removed some redundant comments from r1667
Tue, 25 Jan 2005 15:38:36 +0000 dominik (svn r1667) - Feature: Signs are now shown in the color of the player who created them
Sat, 22 Jan 2005 20:23:18 +0000 tron (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
Wed, 12 Jan 2005 11:54:51 +0000 truelight (svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron)
Wed, 12 Jan 2005 11:21:28 +0000 truelight (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for