ai/ai.h
Wed, 03 Jan 2007 08:32:17 +0000 celestar (svn r7789) [cbh] - Sync with r7720:7758 from trunk custombridgeheads
Sun, 15 Oct 2006 17:01:19 +0000 Darkvater (svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP).
Thu, 12 Oct 2006 14:42:00 +0000 Darkvater (svn r6752) -Codechange: Move command functions from messy functions.h into command.h
Sun, 04 Jun 2006 09:10:24 +0000 tron (svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders
Sun, 21 May 2006 16:18:58 +0000 tron (svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player
Thu, 09 Mar 2006 20:37:51 +0000 peter1138 (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai)
Sun, 18 Dec 2005 12:10:46 +0000 tron (svn r3313) Remove GPMI related changes from trunk
Wed, 14 Dec 2005 14:38:23 +0000 truelight (svn r3304) -Add: allow AI-events to see the UID of the command
Sat, 10 Dec 2005 18:43:49 +0000 truelight (svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the way
Thu, 08 Dec 2005 21:12:15 +0000 bjarni (svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without network support
Mon, 05 Dec 2005 12:27:58 +0000 truelight (svn r3260) -Add: add events for AIs to check if a command execution failed or succeeded
Tue, 29 Nov 2005 15:53:15 +0000 truelight (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
Mon, 28 Nov 2005 14:02:36 +0000 truelight (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
Sun, 27 Nov 2005 16:45:45 +0000 truelight (svn r3242) -Fix: small glitch in AllowAI control
Sat, 26 Nov 2005 16:18:15 +0000 truelight (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Tue, 22 Nov 2005 22:32:42 +0000 truelight (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
Tue, 22 Nov 2005 15:55:38 +0000 truelight (svn r3226) -Fix: GPMI implementation had minor glitches
Mon, 21 Nov 2005 14:28:31 +0000 truelight (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
Mon, 24 Oct 2005 05:51:23 +0000 tron (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
Wed, 07 Sep 2005 15:10:11 +0000 truelight (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)