table/sprites.h
Wed, 03 Jan 2007 08:32:17 +0000 celestar (svn r7789) [cbh] - Sync with r7720:7758 from trunk custombridgeheads
Wed, 27 Dec 2006 12:38:02 +0000 celestar (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
Fri, 22 Jun 2007 20:01:02 +0000 rubidium (svn r10274) [0.5] -Backport from trunk (r9961, r10023, r10028, r10030, r10038, r10147): 0.5
Mon, 19 Mar 2007 19:56:16 +0000 rubidium (svn r9347) [0.5] -Backport from trunk (r9019, r9076, r9077): 0.5
Tue, 24 Oct 2006 13:20:54 +0000 Darkvater (svn r6924) -Codechange: Give the last (in the widget arrays at least) sprites meaningful names.
Tue, 24 Oct 2006 13:08:52 +0000 Darkvater (svn r6923) -Codechange: Load nsignalsw.grf in the same way as other mandatory additional grfs
Tue, 24 Oct 2006 12:56:14 +0000 Darkvater (svn r6922) -Feature: Add proper cloning sprites and cursors, different for each vehicle. Big thanks
Tue, 10 Oct 2006 09:40:12 +0000 Darkvater (svn r6717) -Codechange: move OPENTTD_SPRITES_COUNT into table/sprites.h to use it from there.
Sat, 30 Sep 2006 21:23:34 +0000 bjarni (svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one
Mon, 04 Sep 2006 20:40:33 +0000 rubidium (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
Mon, 28 Aug 2006 18:53:03 +0000 rubidium (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.
Sun, 25 Jun 2006 13:42:37 +0000 richk (svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport.
Fri, 23 Jun 2006 22:05:40 +0000 richk (svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.
Wed, 07 Jun 2006 19:35:21 +0000 tron (svn r5155) - Remove the bridge branch merge (revision r5070)
Fri, 02 Jun 2006 13:05:41 +0000 celestar (svn r5070) Merged the bridge branch
Wed, 31 May 2006 06:43:05 +0000 celestar (svn r5055) -Fix: Correct some errors in the bridge sprite numbers
Mon, 24 Apr 2006 17:32:09 +0000 belugas (svn r4564) CodeChange : Constify the sprites of _cargo_types_base_values
Wed, 29 Mar 2006 16:30:26 +0000 celestar (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
Fri, 24 Mar 2006 18:16:39 +0000 belugas (svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme
Tue, 21 Mar 2006 23:22:21 +0000 belugas (svn r4004) -CodeChange : Renaming sprites and functions
Wed, 01 Mar 2006 23:14:03 +0000 peter1138 (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
Wed, 01 Feb 2006 06:32:03 +0000 tron (svn r3510) Fiddle with whitespace and parentheses
Sat, 28 Jan 2006 13:43:45 +0000 Darkvater (svn r3464) - Fix: restate some of the sprites in their old spaces. Was missed out because the patch was so huge. Thanks to Tron for pointing out the command of diff to ignore whitespace-only changes (--diff-cmd diff -x -ub)
Thu, 26 Jan 2006 19:06:16 +0000 Darkvater (svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas)
Mon, 14 Nov 2005 19:48:04 +0000 tron (svn r3181) -Bracing
Wed, 02 Nov 2005 13:06:07 +0000 tron (svn r3118) Name 3 palette modifiers properly (belugas)
Tue, 01 Nov 2005 06:38:23 +0000 tron (svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay!
Mon, 31 Oct 2005 10:23:58 +0000 tron (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums
Sat, 29 Oct 2005 22:27:34 +0000 Darkvater (svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's where loaded. Thanks Tron for explaining what the problem was and how it should be solved.
Fri, 28 Oct 2005 00:09:59 +0000 Darkvater (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
Sat, 22 Oct 2005 06:39:32 +0000 tron (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
Wed, 19 Oct 2005 06:46:41 +0000 tron (svn r3064) Replace some numbers by sprite names
Sat, 15 Oct 2005 11:06:54 +0000 tron (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
Fri, 14 Oct 2005 08:11:18 +0000 tron (svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.
Thu, 13 Oct 2005 16:00:14 +0000 tron (svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
Sun, 31 Jul 2005 13:08:08 +0000 bjarni (svn r2764) -Feature: Clone vehicles
Thu, 28 Jul 2005 09:17:32 +0000 celestar (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf.
Sun, 24 Jul 2005 15:56:31 +0000 celestar (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
Sun, 24 Jul 2005 14:12:37 +0000 tron (svn r2701) Insert Id tags into all source files
Mon, 04 Jul 2005 14:58:55 +0000 hackykid (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
Mon, 04 Jul 2005 10:01:06 +0000 celestar (svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the rail drawing code, and placed neatly into arrays and enums. This also makes way to implement more railtypes without having to do tons of ugly hacks.
Mon, 06 Jun 2005 15:58:58 +0000 Darkvater (svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area.
Mon, 06 Jun 2005 14:07:50 +0000 Darkvater (svn r2421) - how come you didn't get committed you evil file? Be gone!
Sat, 02 Apr 2005 23:05:09 +0000 Darkvater (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
Mon, 14 Feb 2005 20:34:31 +0000 tron (svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements
Sun, 13 Feb 2005 11:27:41 +0000 tron (svn r1868) Improve readability of the bulldozer movement code
Wed, 19 Jan 2005 20:55:23 +0000 dominik (svn r1571) Feature: Visually enhanced autorail placing
Tue, 11 Jan 2005 00:54:06 +0000 darkvater (svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
Tue, 04 Jan 2005 14:54:27 +0000 darkvater (svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows
Mon, 03 Jan 2005 18:49:45 +0000 truelight (svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
Thu, 23 Dec 2004 18:14:12 +0000 dominik (svn r1254) - Fix: [ 993500 ] High bridge rendering error
Wed, 15 Dec 2004 23:33:04 +0000 darkvater (svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
Sun, 12 Dec 2004 17:42:04 +0000 dominik (svn r1030) Some toolbar icons are arranged differently:
Thu, 09 Dec 2004 23:20:32 +0000 darkvater (svn r1001) -Changed the title name to OpenTTD. Don't know how this was missed all this time; but is fixed now.
Thu, 09 Dec 2004 23:16:52 +0000 dominik (svn r999) New icons for the network interface, newgrf gui and the tiny euro
Fri, 26 Nov 2004 21:14:42 +0000 pasky (svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.