table/sprites.h
Thu, 26 Jan 2006 19:06:16 +0000 Darkvater (svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas)
Mon, 14 Nov 2005 19:48:04 +0000 tron (svn r3181) -Bracing
Wed, 02 Nov 2005 13:06:07 +0000 tron (svn r3118) Name 3 palette modifiers properly (belugas)
Tue, 01 Nov 2005 06:38:23 +0000 tron (svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay!
Mon, 31 Oct 2005 10:23:58 +0000 tron (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums
Sat, 29 Oct 2005 22:27:34 +0000 Darkvater (svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's where loaded. Thanks Tron for explaining what the problem was and how it should be solved.
Fri, 28 Oct 2005 00:09:59 +0000 Darkvater (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
Sat, 22 Oct 2005 06:39:32 +0000 tron (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
Wed, 19 Oct 2005 06:46:41 +0000 tron (svn r3064) Replace some numbers by sprite names
Sat, 15 Oct 2005 11:06:54 +0000 tron (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
Fri, 14 Oct 2005 08:11:18 +0000 tron (svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.
Thu, 13 Oct 2005 16:00:14 +0000 tron (svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
Sun, 31 Jul 2005 13:08:08 +0000 bjarni (svn r2764) -Feature: Clone vehicles
Thu, 28 Jul 2005 09:17:32 +0000 celestar (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf.
Sun, 24 Jul 2005 15:56:31 +0000 celestar (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
Sun, 24 Jul 2005 14:12:37 +0000 tron (svn r2701) Insert Id tags into all source files
Mon, 04 Jul 2005 14:58:55 +0000 hackykid (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
Mon, 04 Jul 2005 10:01:06 +0000 celestar (svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the rail drawing code, and placed neatly into arrays and enums. This also makes way to implement more railtypes without having to do tons of ugly hacks.
Mon, 06 Jun 2005 15:58:58 +0000 Darkvater (svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area.
Mon, 06 Jun 2005 14:07:50 +0000 Darkvater (svn r2421) - how come you didn't get committed you evil file? Be gone!
Sat, 02 Apr 2005 23:05:09 +0000 Darkvater (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
Mon, 14 Feb 2005 20:34:31 +0000 tron (svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements
Sun, 13 Feb 2005 11:27:41 +0000 tron (svn r1868) Improve readability of the bulldozer movement code
Wed, 19 Jan 2005 20:55:23 +0000 dominik (svn r1571) Feature: Visually enhanced autorail placing
Tue, 11 Jan 2005 00:54:06 +0000 darkvater (svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
Tue, 04 Jan 2005 14:54:27 +0000 darkvater (svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows
Mon, 03 Jan 2005 18:49:45 +0000 truelight (svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
Thu, 23 Dec 2004 18:14:12 +0000 dominik (svn r1254) - Fix: [ 993500 ] High bridge rendering error
Wed, 15 Dec 2004 23:33:04 +0000 darkvater (svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
Sun, 12 Dec 2004 17:42:04 +0000 dominik (svn r1030) Some toolbar icons are arranged differently:
Thu, 09 Dec 2004 23:20:32 +0000 darkvater (svn r1001) -Changed the title name to OpenTTD. Don't know how this was missed all this time; but is fixed now.
Thu, 09 Dec 2004 23:16:52 +0000 dominik (svn r999) New icons for the network interface, newgrf gui and the tiny euro
Fri, 26 Nov 2004 21:14:42 +0000 pasky (svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.