Wed, 09 Aug 2006 08:48:33 +0000(svn r5813) Add x64 target to VS2005 project files (michi_cc)
Darkvater [Wed, 09 Aug 2006 08:48:33 +0000] rev 4241
(svn r5813) Add x64 target to VS2005 project files (michi_cc)

Tue, 08 Aug 2006 12:30:55 +0000(svn r5810) Shuffle some constants for clarity and remove a case which cannot occur in DrawFoundation()
tron [Tue, 08 Aug 2006 12:30:55 +0000] rev 4240
(svn r5810) Shuffle some constants for clarity and remove a case which cannot occur in DrawFoundation()

Tue, 08 Aug 2006 07:12:33 +0000(svn r5809) Turn the tests for valid bridge ramp slopes into something comprehensible
tron [Tue, 08 Aug 2006 07:12:33 +0000] rev 4239
(svn r5809) Turn the tests for valid bridge ramp slopes into something comprehensible

Mon, 07 Aug 2006 17:32:29 +0000(svn r5806) Inline FindLandscapeHeight() into its only remaining caller and remove the attribute "type" from struct TileInfo
tron [Mon, 07 Aug 2006 17:32:29 +0000] rev 4238
(svn r5806) Inline FindLandscapeHeight() into its only remaining caller and remove the attribute "type" from struct TileInfo

Mon, 07 Aug 2006 16:56:00 +0000(svn r5805) -Fix: FS#189 Boolean cheats do not work
bjarni [Mon, 07 Aug 2006 16:56:00 +0000] rev 4237
(svn r5805) -Fix: FS#189 Boolean cheats do not work
This turned out to be an endian issue affecting all big endian computers (Vernon aka ploppy)

Mon, 07 Aug 2006 11:31:27 +0000(svn r5801) - Codechange: The exception dialog showed the last modification-date of win32.c instead of the last compilation-date. Use __DATE__ __TIME__ instead of __TIMESTAMP__; only affected windows not built with mingw/cygwin.
Darkvater [Mon, 07 Aug 2006 11:31:27 +0000] rev 4236
(svn r5801) - Codechange: The exception dialog showed the last modification-date of win32.c instead of the last compilation-date. Use __DATE__ __TIME__ instead of __TIMESTAMP__; only affected windows not built with mingw/cygwin.

Mon, 07 Aug 2006 09:32:29 +0000(svn r5800) - Fix: When directories were changed in 'Play Scenario', pressing 'New Game' showed scenarios from that directory, not the default one. Bug has been present for a pretty long time, weird nobody noticed this.
Darkvater [Mon, 07 Aug 2006 09:32:29 +0000] rev 4235
(svn r5800) - Fix: When directories were changed in 'Play Scenario', pressing 'New Game' showed scenarios from that directory, not the default one. Bug has been present for a pretty long time, weird nobody noticed this.

Mon, 07 Aug 2006 09:21:30 +0000(svn r5799) WebTranslator2 update to 2006-08-07 11:21:14
miham [Mon, 07 Aug 2006 09:21:30 +0000] rev 4234
(svn r5799) WebTranslator2 update to 2006-08-07 11:21:14
slovak - 31 fixed, 3 changed by lengyel (34)

Mon, 07 Aug 2006 06:21:59 +0000(svn r5798) - Fix [r5062]: When expanding a town, the test to check if a tile is a
peter1138 [Mon, 07 Aug 2006 06:21:59 +0000] rev 4233
(svn r5798) - Fix [r5062]: When expanding a town, the test to check if a tile is a
road depot also excluded all non-road tile types (i.e. bridges/tunnels
with road.) Thanks to Graphite for finding this.

Sun, 06 Aug 2006 18:36:36 +0000(svn r5796) Use DrawTileSprites/DrawTileSeqStruct for road depot drawing data, too
tron [Sun, 06 Aug 2006 18:36:36 +0000] rev 4232
(svn r5796) Use DrawTileSprites/DrawTileSeqStruct for road depot drawing data, too