Wed, 22 Mar 2006 22:38:29 +0000 |
matthijs |
(svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers.
0.4
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Wed, 22 Mar 2006 11:13:20 +0000 |
celestar |
(svn r4014) -Backport from trunk: Slope and height information returned for some tile types is wrong
0.4.5
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Sun, 31 Dec 2006 13:24:44 +0000 |
rubidium |
(svn r7698) -Fix (r7573): towns did not grow beyond bridges.
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Mon, 01 Jan 2007 16:31:13 +0000 |
celestar |
(svn r7721) [cbh] - Sync with 7607:7720 from trunk
custombridgeheads
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Thu, 28 Dec 2006 17:21:22 +0000 |
celestar |
(svn r7597) [cbh] - Codechange: Remove MP_TUNNELBRIDGE and introduce three new TileTypes: MP_TUNNEL, MP_STREET_BRIDGE, MP_RAILWAY_BRIDGE
custombridgeheads
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Wed, 27 Dec 2006 12:38:02 +0000 |
celestar |
(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
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Sun, 09 Sep 2007 22:35:21 +0000 |
rubidium |
(svn r11077) [0.5] -Fix: Possible NULL pointer dereference.
0.5
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Tue, 15 May 2007 21:42:27 +0000 |
rubidium |
(svn r9851) [0.5] -Backport from trunk (r9731, r9741, r9743, r9753, r9757):
0.5
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Sat, 30 Dec 2006 23:21:55 +0000 |
Darkvater |
(svn r7673) -Backport from trunk (r7563):
0.5
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Mon, 11 Dec 2006 12:37:57 +0000 |
rubidium |
(svn r7477) -Fix (7451): Allocate(Industry|Town) get called twice when trying to build an industry/town via a command, thus incrementing the number of towns/industries twice when created via a command.
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Sat, 09 Dec 2006 14:14:51 +0000 |
rubidium |
(svn r7451) -Fix (7372): GetNum(Towns|Industries) should return the actual number of towns and industries.
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Tue, 05 Dec 2006 13:58:20 +0000 |
matthijs |
(svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
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Sun, 03 Dec 2006 17:27:43 +0000 |
matthijs |
(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
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Fri, 17 Nov 2006 23:01:58 +0000 |
belugas |
(svn r7198) -Codechange: Implement a circular tile search function.
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Wed, 15 Nov 2006 18:57:00 +0000 |
rubidium |
(svn r7152) -Feature (FS#396): allow towns to be built on top of trees in the scenario editor.
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Thu, 09 Nov 2006 18:31:06 +0000 |
belugas |
(svn r7121) -Fix(r1): Tell the town that this player has built a statue only if it really did happened
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Thu, 09 Nov 2006 13:03:34 +0000 |
Darkvater |
(svn r7120) -Fix (r6631): A town size of 0 in the scenario editor is a random size. So to get a size
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Sat, 28 Oct 2006 11:55:29 +0000 |
tron |
(svn r6986) Use the pool macros for the Town pool
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Sat, 21 Oct 2006 23:31:34 +0000 |
Darkvater |
(svn r6884) -Codechange: Add strict bounds checking in string formatting system.
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Sat, 14 Oct 2006 22:31:18 +0000 |
Darkvater |
(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
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Sat, 16 Sep 2006 13:20:14 +0000 |
Darkvater |
(svn r6462) -Codechange: Have GetStringWidth() return width as well as the height bounding
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Tue, 05 Sep 2006 23:21:41 +0000 |
Darkvater |
(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
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Mon, 04 Sep 2006 20:40:33 +0000 |
rubidium |
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
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Mon, 28 Aug 2006 18:53:03 +0000 |
rubidium |
(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.
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Sat, 26 Aug 2006 18:05:05 +0000 |
truelight |
(svn r6149) -Codechange: DeleteTown removes a town from the pool
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Sat, 26 Aug 2006 14:22:54 +0000 |
truelight |
(svn r6137) -Codechange: some very minor cleanups:
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Tue, 22 Aug 2006 21:17:19 +0000 |
truelight |
(svn r6058) -Fix: Get(Industry|Town)ArraySize could never return 0
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Tue, 22 Aug 2006 20:56:08 +0000 |
truelight |
(svn r6056) -Codechange: don't use a loop what can be done with a simple wrapper
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Tue, 22 Aug 2006 20:41:26 +0000 |
truelight |
(svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
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Tue, 22 Aug 2006 18:15:17 +0000 |
truelight |
(svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID
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Tue, 22 Aug 2006 15:33:35 +0000 |
truelight |
(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
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Tue, 22 Aug 2006 14:38:37 +0000 |
rubidium |
(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
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Sun, 20 Aug 2006 19:31:58 +0000 |
rubidium |
(svn r6005) -Cleanup: introduce IndustryID and use it
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Sun, 20 Aug 2006 11:41:34 +0000 |
truelight |
(svn r5970) -Fix [FS#49]: town-growth removed houses under construction to make way for road. Not wanted behavoir (Rubidium)
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Sat, 19 Aug 2006 10:00:30 +0000 |
truelight |
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
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Mon, 14 Aug 2006 14:21:15 +0000 |
rubidium |
(svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
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Sun, 06 Aug 2006 16:32:49 +0000 |
tron |
(svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo
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Tue, 27 Jun 2006 21:25:53 +0000 |
tron |
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
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Wed, 21 Jun 2006 16:40:23 +0000 |
tron |
(svn r5327) Use DrawFoundation() for houses
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Sat, 10 Jun 2006 08:37:41 +0000 |
tron |
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
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Thu, 08 Jun 2006 18:31:54 +0000 |
tron |
(svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town
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Wed, 07 Jun 2006 19:35:21 +0000 |
tron |
(svn r5155) - Remove the bridge branch merge (revision r5070)
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Fri, 02 Jun 2006 13:05:41 +0000 |
celestar |
(svn r5070) Merged the bridge branch
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Sat, 20 May 2006 16:46:37 +0000 |
tron |
(svn r4920) Remove parameters, which get only used in certain functions, by splitting those functions.
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Thu, 27 Apr 2006 11:19:12 +0000 |
celestar |
(svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor.
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Tue, 25 Apr 2006 07:32:33 +0000 |
tron |
(svn r4572) Remove vehicle_leave_tile_proc
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Mon, 24 Apr 2006 21:10:56 +0000 |
belugas |
(svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures toguether.
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Sun, 23 Apr 2006 19:35:36 +0000 |
tron |
(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}
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Sun, 23 Apr 2006 17:58:07 +0000 |
tron |
(svn r4547) Revert a part of r4541 to silence an assertion for now
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Sun, 23 Apr 2006 13:48:16 +0000 |
tron |
(svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums
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Tue, 18 Apr 2006 18:48:50 +0000 |
peter1138 |
(svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up.
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Mon, 10 Apr 2006 07:15:58 +0000 |
tron |
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
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Mon, 03 Apr 2006 15:11:17 +0000 |
celestar |
(svn r4262) -Codechange: use IsClearWaterTile instead of some "home-brewn" marco. town_cmd is now map access free
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Mon, 03 Apr 2006 14:56:07 +0000 |
belugas |
(svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too
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Mon, 03 Apr 2006 11:46:28 +0000 |
celestar |
(svn r4254) -Codechange: Add and make use of map accessors for town lifts.
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Mon, 03 Apr 2006 09:07:21 +0000 |
celestar |
(svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty
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Sun, 02 Apr 2006 12:49:18 +0000 |
tron |
(svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo
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Fri, 31 Mar 2006 08:18:14 +0000 |
celestar |
(svn r4190) -Codechange: Add and make use of an accessor function to create houses
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Thu, 30 Mar 2006 19:16:44 +0000 |
belugas |
(svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. Although it was an accessor, nor his usage nor the values were clear.
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Thu, 30 Mar 2006 15:06:49 +0000 |
celestar |
(svn r4179) -Codechange: Add and make use of an accessor that obtains the building type
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