rubidium [Fri, 04 Jul 2008 19:00:11 +0000] rev 11118
(svn r13676) -Fix [FS#2126]: inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such.
rubidium [Fri, 04 Jul 2008 18:42:04 +0000] rev 11117
(svn r13675) -Fix: memory leak when NewGRFs got forcefully disabled and they defined GOTO labels.
rubidium [Fri, 04 Jul 2008 14:45:51 +0000] rev 11116
(svn r13674) -Fix [FS#2127]: crash when drawing a non-real sprite. The drawing of the non-real sprite is caused when two NewGRFs replace the same sprite and the first replaces it with a real sprite (and thus assumes it remains a real sprite) and the second replaces it with a non-real sprite. OpenTTD already looked at whether the sprite to load should be seen as a real or non-real sprite, but it failed to replace non-real sprites with a substitute real sprite when getting the sprite from the cache.
rubidium [Thu, 03 Jul 2008 18:00:36 +0000] rev 11115
(svn r13673) -Fix [FS#2122]: desync when building electrified trains on a dedicated server that was started with electrification disabled.
belugas [Thu, 03 Jul 2008 01:08:35 +0000] rev 11114
(svn r13672) -Fix(r13670): silent warnings that MSVC did not raised. Looks like enums can not be easily matched :(
frosch [Tue, 01 Jul 2008 18:56:40 +0000] rev 11113
(svn r13671) -Cleanup: Zeros for sell.
belugas [Tue, 01 Jul 2008 00:04:09 +0000] rev 11112
(svn r13670) -Codechange : Merge some very alike events handlers.
truebrain [Mon, 30 Jun 2008 21:31:23 +0000] rev 11111
(svn r13669) [NoAI] -Fix: allow clients only to join non-AI controlled companies in multiplayer
truebrain [Mon, 30 Jun 2008 21:27:53 +0000] rev 11110
(svn r13668) [NoAI] -Add: execute 'game_start.scr' on game-start or scenario load, to allow you to load AIs on game-start
[NoAI] -Fix: -vnull acts a bit more like a dedicated server, to avoid weird complexity on several places
frosch [Mon, 30 Jun 2008 19:54:03 +0000] rev 11109
(svn r13667) -Documentation: Comment 'tgp.cpp' a bit. Based on patch by CommanderZ.