Tue, 19 Jun 2007 07:21:01 +0000(svn r10213) [gamebalance] -Sync: r10100:10200 from trunk gamebalance
celestar [Tue, 19 Jun 2007 07:21:01 +0000] rev 9913
(svn r10213) [gamebalance] -Sync: r10100:10200 from trunk

Wed, 13 Jun 2007 12:05:56 +0000(svn r10136) [gamebalance] -Sync: r9900:10100 from trunk gamebalance
celestar [Wed, 13 Jun 2007 12:05:56 +0000] rev 9912
(svn r10136) [gamebalance] -Sync: r9900:10100 from trunk

Wed, 13 Jun 2007 11:45:14 +0000(svn r10135) [gamebalance] -Sync: r9700:9900 from trunk gamebalance
celestar [Wed, 13 Jun 2007 11:45:14 +0000] rev 9911
(svn r10135) [gamebalance] -Sync: r9700:9900 from trunk

Wed, 13 Jun 2007 11:17:30 +0000(svn r10134) [gamebalance] -Sync: r9670:9700 from trunk gamebalance
celestar [Wed, 13 Jun 2007 11:17:30 +0000] rev 9910
(svn r10134) [gamebalance] -Sync: r9670:9700 from trunk

Wed, 13 Jun 2007 11:00:24 +0000(svn r10133) [gamebalance] -Sync: r9620:9670 from trunk gamebalance
celestar [Wed, 13 Jun 2007 11:00:24 +0000] rev 9909
(svn r10133) [gamebalance] -Sync: r9620:9670 from trunk

Tue, 12 Jun 2007 11:56:35 +0000(svn r10112) [gamebalance] -Sync: r9520:9620 from trunk gamebalance
celestar [Tue, 12 Jun 2007 11:56:35 +0000] rev 9908
(svn r10112) [gamebalance] -Sync: r9520:9620 from trunk

Thu, 19 Apr 2007 14:48:10 +0000(svn r9675) [gamebalance] -Sync: r9420:9520 from trunk gamebalance
celestar [Thu, 19 Apr 2007 14:48:10 +0000] rev 9907
(svn r9675) [gamebalance] -Sync: r9420:9520 from trunk

Thu, 19 Apr 2007 14:43:25 +0000(svn r9674) [gamebalance] -Sync: r9322:9420 from trunk gamebalance
celestar [Thu, 19 Apr 2007 14:43:25 +0000] rev 9906
(svn r9674) [gamebalance] -Sync: r9322:9420 from trunk

Sun, 01 Apr 2007 09:38:43 +0000(svn r9539) [gamebalance] -Add: Don't take real estate costs into account on the lowest difficulty level gamebalance
celestar [Sun, 01 Apr 2007 09:38:43 +0000] rev 9905
(svn r9539) [gamebalance] -Add: Don't take real estate costs into account on the lowest difficulty level

Sat, 31 Mar 2007 13:19:30 +0000(svn r9537) [gamebalance] -Feature: Added a difficulty setting which sets the complexity of the economic model. Ranges from something very simple (basically what we have now) up to realistic relationships (including passenger/cargo destinations at some point). gamebalance
celestar [Sat, 31 Mar 2007 13:19:30 +0000] rev 9904
(svn r9537) [gamebalance] -Feature: Added a difficulty setting which sets the complexity of the economic model. Ranges from something very simple (basically what we have now) up to realistic relationships (including passenger/cargo destinations at some point).