Tue, 19 Jun 2007 07:21:01 +0000 celestar (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk gamebalance
Wed, 13 Jun 2007 12:05:56 +0000 celestar (svn r10136) [gamebalance] -Sync: r9900:10100 from trunk gamebalance
Wed, 13 Jun 2007 11:45:14 +0000 celestar (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk gamebalance
Wed, 13 Jun 2007 11:17:30 +0000 celestar (svn r10134) [gamebalance] -Sync: r9670:9700 from trunk gamebalance
Wed, 13 Jun 2007 11:00:24 +0000 celestar (svn r10133) [gamebalance] -Sync: r9620:9670 from trunk gamebalance
Tue, 12 Jun 2007 11:56:35 +0000 celestar (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk gamebalance
Thu, 19 Apr 2007 14:48:10 +0000 celestar (svn r9675) [gamebalance] -Sync: r9420:9520 from trunk gamebalance
Thu, 19 Apr 2007 14:43:25 +0000 celestar (svn r9674) [gamebalance] -Sync: r9322:9420 from trunk gamebalance
Sun, 01 Apr 2007 09:38:43 +0000 celestar (svn r9539) [gamebalance] -Add: Don't take real estate costs into account on the lowest difficulty level gamebalance
Sat, 31 Mar 2007 13:19:30 +0000 celestar (svn r9537) [gamebalance] -Feature: Added a difficulty setting which sets the complexity of the economic model. Ranges from something very simple (basically what we have now) up to realistic relationships (including passenger/cargo destinations at some point). gamebalance
Sat, 31 Mar 2007 12:34:36 +0000 celestar (svn r9534) [gamebalance] -Codechange: Made the prices a member of the Economy and removed all global variables concerning prices (INCOMPLETE). gamebalance
Fri, 23 Mar 2007 12:03:41 +0000 celestar (svn r9414) [gamebalance] -Feature: The cost of purchasing land off a town depends on the wealth level of a town. gamebalance
Thu, 22 Mar 2007 11:11:36 +0000 celestar (svn r9408) [gamebalance] -Feature: The new economic data is stored in the savegame from now on. I'll try to make sure that intra-branch compability is maintained in the future for easier testing. Newer trunk games (as soon as trunk bumps the saveload revision) will not load however. gamebalance
Wed, 21 Mar 2007 15:12:30 +0000 celestar (svn r9389) [gamebalance] -Fix(r9332): I should not use uninitialized variables and shall also find out why my g++ didn't warn me in the first place gamebalance
Wed, 21 Mar 2007 11:46:54 +0000 celestar (svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs. gamebalance
Mon, 19 Mar 2007 19:52:26 +0000 KUDr (svn r9346) [gamebalance] -Fix: some MSVC fatal warnings (unary minus on unsigned, forcing int to bool), and errors (missing CDECL, missing file in MSVC projects) gamebalance
Mon, 19 Mar 2007 14:05:08 +0000 celestar (svn r9332) [gamebalance] -Codechange: Make TownGetRadiusGroup a method of towns and give it the option to ignore the "fund buildings" option later on gamebalance
Mon, 19 Mar 2007 12:49:55 +0000 celestar (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses) gamebalance
Mon, 19 Mar 2007 12:38:16 +0000 celestar (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk gamebalance
Mon, 19 Mar 2007 09:33:17 +0000 celestar (svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely. gamebalance
Sun, 18 Mar 2007 17:45:27 +0000 celestar (svn r9280) [gamebalance] -Feature: The amount of passengers and mail now depends on the activity of a town. Also note that the general scheme of how passengers (and mail) are generated has been changed: The amount now correlates linearly to the population of a house. gamebalance
Fri, 16 Mar 2007 12:05:31 +0000 celestar (svn r9254) [gamebalance] -Fix: Remove strings that now have a wrong layout gamebalance
Fri, 16 Mar 2007 12:03:49 +0000 celestar (svn r9253) [gamebalance] -Feature: The economic activity is now displayed in the town directory. It is also possible to sort by it (and the total economic output of a town). gamebalance
Wed, 14 Mar 2007 11:15:58 +0000 celestar (svn r9170) [gamebalance] -Feature: Show the economic status of the town in the view window gamebalance
Wed, 14 Mar 2007 10:00:56 +0000 celestar (svn r9165) [gamebalance] -Add: Towns now have different levels of wealth. Alas, it doesn't have any influence either up to now gamebalance
Tue, 13 Mar 2007 22:03:23 +0000 celestar (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map gamebalance
Tue, 13 Mar 2007 21:49:33 +0000 celestar (svn r9150) [gamebalance] -Add: a function to compute the n-th root of a FixedT. gamebalance
Tue, 13 Mar 2007 16:04:23 +0000 celestar (svn r9143) [gamebalance] -Codechange: Class housekeeping (make a member private) and put the activity level in a separate base class, because other entities like towns will need it as well. gamebalance
Tue, 13 Mar 2007 15:46:40 +0000 celestar (svn r9141) [gamebalance] -Add: Random events that can occur monthly and affect the economy as a whole (i.e. are not local to a town or industry) gamebalance
Tue, 13 Mar 2007 12:28:01 +0000 celestar (svn r9139) [gamebalance] -Add: Cyclic Modifications to the economic activity based on the works of Kondratiev and Juglar gamebalance
Tue, 13 Mar 2007 12:04:38 +0000 celestar (svn r9136) [gamebalance] -Fix(r9135): Committed too much in previous commit gamebalance
Tue, 13 Mar 2007 12:03:24 +0000 celestar (svn r9135) [gamebalance] -Fix(r9026): Buffer overflows in multiplications of FixedT gamebalance
Sun, 11 Mar 2007 14:02:43 +0000 celestar (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists. gamebalance
Sun, 11 Mar 2007 13:57:34 +0000 celestar (svn r9113) [gamebalance] -Add: Implemented a function that computes positive, integral powers of a FixedT gamebalance
Sun, 11 Mar 2007 10:21:12 +0000 celestar (svn r9110) [gamebalance] -Add: Added a double-cast operator for FixedT data type for C-compatible output with fprintf. gamebalance
Thu, 08 Mar 2007 09:41:06 +0000 celestar (svn r9060) [gamebalance] -Add: Added the two basic trigonometric functions (sine / cosine) for variables of types FixedT, so that we can compute periodic fluctuations. gamebalance
Wed, 07 Mar 2007 14:36:57 +0000 celestar (svn r9052) [gamebalance] -Add: Unary minus operator for FixedT gamebalance
Tue, 06 Mar 2007 15:30:54 +0000 celestar (svn r9026) [gamebalance] -Add: Added a new data type that allows fixed-point computations, as to enable computing non-integral numbers without worrying about the FPU rounding differences and, thus, desyncs. It is fully doxygenned, read the usage there. Thanks a bunch to KUDr for helping me with templates gamebalance
Tue, 06 Mar 2007 15:09:50 +0000 celestar (svn r9025) [gamebalance] -Branch: Created a branch for rebalancing the economic aspects game gamebalance
Mon, 07 Apr 2008 14:00:52 +0000 truebrain (svn r12607) [NoAI] -Add: SetLastError support for AIVehicle (Morloth) noai
Mon, 07 Apr 2008 12:43:46 +0000 truebrain (svn r12606) [NoAI] -Fix: minor documentation inconsistancy, to make doxygen even more happy noai
Mon, 07 Apr 2008 12:35:43 +0000 truebrain (svn r12604) [NoAI] -Fix: document LogData to make Doxygen happy noai
Mon, 07 Apr 2008 12:31:50 +0000 rubidium (svn r12603) [NoAI] -Add: 'support' for telling AIs that the last error message was a NewGRF generated message, so we can't say anything sensible about the real error message. noai
Mon, 07 Apr 2008 12:30:28 +0000 truebrain (svn r12602) [NoAI] -Fix: minor type in documentation noai
Sun, 06 Apr 2008 23:07:42 +0000 rubidium (svn r12597) [NoAI] -Sync: with trunk r12501:12596. noai
Sun, 06 Apr 2008 14:12:19 +0000 rubidium (svn r12590) [NoAI] -Add: EnforcePrecondition macro to make code much better readable. noai
Sun, 06 Apr 2008 12:26:40 +0000 rubidium (svn r12589) [NoAI] -Add: GetLastError support for AIBridge. noai
Fri, 04 Apr 2008 10:43:13 +0000 rubidium (svn r12559) [NoAI] -Add: SetLastError support for AIAirport. noai
Thu, 03 Apr 2008 23:01:54 +0000 rubidium (svn r12555) [NoAI] -Add: support for GetLastError for AICompany. noai
Thu, 03 Apr 2008 22:32:28 +0000 rubidium (svn r12554) [NoAI] -Codechange: add more typing information. noai
Thu, 03 Apr 2008 22:18:52 +0000 rubidium (svn r12552) [NoAI] -Change: do not force the use of StringIDs when setting errors. noai
Thu, 03 Apr 2008 22:09:54 +0000 truebrain (svn r12551) [NoAI] -Fix: remove unneeded AIObject:: (don't use AIObject:: inside the AIObject class ;)) noai
Thu, 03 Apr 2008 13:28:46 +0000 rubidium (svn r12544) [NoAI] -Codechange: do not force dependency on OTTD internal strings when defining errors. noai
Wed, 02 Apr 2008 11:14:29 +0000 truebrain (svn r12539) [NoAI] -Fix: when you take over an AI, the game no longer crashes when a new AI starts again noai
Wed, 02 Apr 2008 10:55:28 +0000 truebrain (svn r12538) [NoAI] -Codechange: introducing fiber.hpp, a class to have fibers in your application via either Windows Fibers, or via thread.h noai
Tue, 01 Apr 2008 13:45:04 +0000 truebrain (svn r12530) [NoAI] -Fix r12528: missing 'public' statement gives funny effects (tnx glx) noai
Tue, 01 Apr 2008 13:40:36 +0000 truebrain (svn r12529) [NoAI] -Change: split thread.cpp into 4 files, one for each OS noai
Tue, 01 Apr 2008 13:28:55 +0000 truebrain (svn r12528) [NoAI] -Change: rewrote most of the internal ThreadObject to make it a bit more readable noai
Tue, 01 Apr 2008 01:55:23 +0000 glx (svn r12527) [NoAI] -Fix: only the first failing WrightAI could change its name to show it failed noai
Mon, 31 Mar 2008 18:45:18 +0000 truebrain (svn r12522) [NoAI] -Fix: forgot to comment one struct noai