(svn r10101) -Codechange: the class is named 8bppSimple, so name the files like that too
--- a/projects/openttd.vcproj Mon Jun 11 14:45:26 2007 +0000
+++ b/projects/openttd.vcproj Mon Jun 11 15:13:30 2007 +0000
@@ -974,10 +974,10 @@
RelativePath=".\..\src\blitter\8bpp_optimized.hpp">
</File>
<File
- RelativePath=".\..\src\blitter\8bpp_slow.cpp">
+ RelativePath=".\..\src\blitter\8bpp_simple.cpp">
</File>
<File
- RelativePath=".\..\src\blitter\8bpp_slow.hpp">
+ RelativePath=".\..\src\blitter\8bpp_simple.hpp">
</File>
<File
RelativePath=".\..\src\blitter\blitter.hpp">
--- a/projects/openttd_vs80.vcproj Mon Jun 11 14:45:26 2007 +0000
+++ b/projects/openttd_vs80.vcproj Mon Jun 11 15:13:30 2007 +0000
@@ -1520,11 +1520,11 @@
>
</File>
<File
- RelativePath=".\..\src\blitter\8bpp_slow.cpp"
+ RelativePath=".\..\src\blitter\8bpp_simple.cpp"
>
</File>
<File
- RelativePath=".\..\src\blitter\8bpp_slow.hpp"
+ RelativePath=".\..\src\blitter\8bpp_simple.hpp"
>
</File>
<File
--- a/source.list Mon Jun 11 14:45:26 2007 +0000
+++ b/source.list Mon Jun 11 15:13:30 2007 +0000
@@ -295,8 +295,8 @@
blitter/8bpp_debug.hpp
blitter/8bpp_optimized.cpp
blitter/8bpp_optimized.hpp
-blitter/8bpp_slow.cpp
-blitter/8bpp_slow.hpp
+blitter/8bpp_simple.cpp
+blitter/8bpp_simple.hpp
blitter/blitter.hpp
# Sprite loaders
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/blitter/8bpp_simple.cpp Mon Jun 11 15:13:30 2007 +0000
@@ -0,0 +1,63 @@
+#include "../stdafx.h"
+#include "../zoom.hpp"
+#include "../gfx.h"
+#include "8bpp_simple.hpp"
+
+static FBlitter_8bppSimple iFBlitter_8bppSimple;
+
+void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
+{
+ const byte *src, *src_line;
+ Pixel8 *dst, *dst_line;
+
+ /* Find where to start reading in the source sprite */
+ src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
+ dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
+
+ for (int y = 0; y < bp->height; y++) {
+ dst = dst_line;
+ dst_line += bp->pitch;
+
+ src = src_line;
+ src_line += bp->sprite_width * ScaleByZoom(1, zoom);
+
+ for (int x = 0; x < bp->width; x++) {
+ uint color = 0;
+
+ switch (mode) {
+ case BM_COLOUR_REMAP:
+ color = bp->remap[*src];
+ break;
+
+ case BM_TRANSPARENT:
+ if (*src != 0) color = bp->remap[*dst];
+ break;
+
+ default:
+ color = *src;
+ break;
+ }
+ if (color != 0) *dst = color;
+ dst++;
+ src += ScaleByZoom(1, zoom);
+ }
+ }
+}
+
+Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
+{
+ Sprite *dest_sprite;
+ dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);;
+
+ dest_sprite->height = sprite->height;
+ dest_sprite->width = sprite->width;
+ dest_sprite->x_offs = sprite->x_offs;
+ dest_sprite->y_offs = sprite->y_offs;
+
+ /* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
+ for (int i = 0; i < sprite->height * sprite->width; i++) {
+ dest_sprite->data[i] = sprite->data[i].m;
+ }
+
+ return dest_sprite;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/blitter/8bpp_simple.hpp Mon Jun 11 15:13:30 2007 +0000
@@ -0,0 +1,30 @@
+/* $Id$ */
+
+/** @file 8bpp.hpp */
+
+#ifndef BLITTER_8BPP_SIMPLE_HPP
+#define BLITTER_8BPP_SIMPLE_HPP
+
+#include "blitter.hpp"
+
+typedef Pixel Pixel8;
+
+class Blitter_8bppSimple : public Blitter {
+public:
+ uint8 GetScreenDepth() { return 8; }
+
+ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+
+ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
+};
+
+class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
+public:
+ /* virtual */ const char *GetName() { return "8bpp-simple"; }
+
+ /* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
+
+ /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
+};
+
+#endif /* BLITTER_8BPP_SIMPLE_HPP */
--- a/src/blitter/8bpp_slow.cpp Mon Jun 11 14:45:26 2007 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,63 +0,0 @@
-#include "../stdafx.h"
-#include "../zoom.hpp"
-#include "../gfx.h"
-#include "8bpp_slow.hpp"
-
-static FBlitter_8bppSimple iFBlitter_8bppSimple;
-
-void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
-{
- const byte *src, *src_line;
- Pixel8 *dst, *dst_line;
-
- /* Find where to start reading in the source sprite */
- src_line = (const byte *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
- dst_line = (Pixel8 *)bp->dst + bp->top * bp->pitch + bp->left;
-
- for (int y = 0; y < bp->height; y++) {
- dst = dst_line;
- dst_line += bp->pitch;
-
- src = src_line;
- src_line += bp->sprite_width * ScaleByZoom(1, zoom);
-
- for (int x = 0; x < bp->width; x++) {
- uint color = 0;
-
- switch (mode) {
- case BM_COLOUR_REMAP:
- color = bp->remap[*src];
- break;
-
- case BM_TRANSPARENT:
- if (*src != 0) color = bp->remap[*dst];
- break;
-
- default:
- color = *src;
- break;
- }
- if (color != 0) *dst = color;
- dst++;
- src += ScaleByZoom(1, zoom);
- }
- }
-}
-
-Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
-{
- Sprite *dest_sprite;
- dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);;
-
- dest_sprite->height = sprite->height;
- dest_sprite->width = sprite->width;
- dest_sprite->x_offs = sprite->x_offs;
- dest_sprite->y_offs = sprite->y_offs;
-
- /* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
- for (int i = 0; i < sprite->height * sprite->width; i++) {
- dest_sprite->data[i] = sprite->data[i].m;
- }
-
- return dest_sprite;
-}
--- a/src/blitter/8bpp_slow.hpp Mon Jun 11 14:45:26 2007 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,30 +0,0 @@
-/* $Id$ */
-
-/** @file 8bpp.hpp */
-
-#ifndef BLITTER_8BPP_SIMPLE_HPP
-#define BLITTER_8BPP_SIMPLE_HPP
-
-#include "blitter.hpp"
-
-typedef Pixel Pixel8;
-
-class Blitter_8bppSimple : public Blitter {
-public:
- uint8 GetScreenDepth() { return 8; }
-
- void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
-
- Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
-};
-
-class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
-public:
- /* virtual */ const char *GetName() { return "8bpp-simple"; }
-
- /* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
-
- /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
-};
-
-#endif /* BLITTER_8BPP_SIMPLE_HPP */