author | belugas |
Wed, 06 Feb 2008 02:43:42 +0000 | |
changeset 8989 | 00bd77f36c05 |
parent 8988 | b48d7f43de15 |
child 8990 | dcaad4072e7b |
src/saveload.cpp | file | annotate | diff | comparison | revisions |
--- a/src/saveload.cpp Tue Feb 05 23:22:34 2008 +0000 +++ b/src/saveload.cpp Wed Feb 06 02:43:42 2008 +0000 @@ -1376,7 +1376,7 @@ index++; if (index == INVALID_VEHICLE) return NULL; - if (_Vehicle_pool.AddBlockIfNeeded(index)) GetVehicle(index); + if (_Vehicle_pool.AddBlockIfNeeded(index)) return GetVehicle(index); error("Vehicles: failed loading savegame: too many vehicles"); default: NOT_REACHED();